Hi Shaun, Yes. One thing, excuse howpicky this may sound, that I have a problem with in regards to Terraformers is the way the voice is done. I swear, I can almost hear her tongue clicking.
Best Regards, Hayden -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of shaun everiss Sent: Sunday, June 27, 2010 4:53 PM To: Gamers Discussion list Subject: Re: [Audyssey] Advice on implamenting accessibility into a visual/graphical game? well there are examples. 1. teraformas. this game had graphics and sound though probably not as good as shades of doom or gtc as an experimental game it was quite interesting. Unfortunately its never been updated so some bugs still remain. the blind eye is a prime example on what is not a good thing to do with an accessible game. Its never been fixeither. shades of doom was one of the first fps games out there. it has most of what could be benificial for the blind to play. gtc is also a good game. Entombed is a good rpg style at least it should work in that sort of way. soundrts and time of conflict could lend some help to. finally final conflict has simple menus and key commands. though old its still good for what it is. At 12:14 a.m. 28/06/2010, you wrote: >Hi list. I have a few questions regarding the realistic >possibilities of incorporating accessibility within a graphical >game...and I'm hoping some list members would be able to offer >their advice. I have a sighted programmer friend who has taken an >interest in how I would go about playing a game...and we got onto >the subject of how accessibility could be built into a visual game. > >Anyway, if anyone could answer some basic questions below, I'd >really appreciate it, as this would firstly clear up "non possible" >avenues and secondly, give us the possible avenues to play with. At >this point, can I just say, if it is possible to do this, a very >simple graphical game would be on the table for an experiment, >probably self voicing and web-based, but could be client based. > >1. What is the best combination for accessibility within a visual >environment. E.g, Java (graphics) and self-voicing? Flash (graphics) >and self-voicing? Java (graphics) and a client TTS based program? etc... >2. Would 1 approach be more difficult than another? E.g, >screenreader over self-voicing? >3. Are there any examples of such a graphical game which offer a >good gaming experience to both the blind and sighted, which >incorporate audio accessibility? > >Hopefully you understand what I'm asking. In a nutshell, the blind >have no need for graphics and the sighted need graphics, so I'm >guessing there hasn't been a great need to marry the two...but is it >possible and what road would we go down to make it possible. >Many thanks, have a great day, cheers Steve. > > >Visit: www.crustysocks.com >Contact me: >Skype: steve-chase >MSN: [email protected] >E-Mail: [email protected] >Tel: +44 (0) 77333 73714 >--- >Gamers mailing list __ [email protected] >If you want to leave the list, send E-mail to [email protected]. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[email protected]. >If you have any questions or concerns regarding the management of the list, >please send E-mail to [email protected]. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected]. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
