On Jul 27, 2010, at 8:14 PM, Thomas Ward wrote: If you wouldn't mind I'd be happy to create a Chopper Patrol clone written in C++ using SDL rather than SFML. As SDL is cross-platform too I think it would demonstrate both our aims but give potential cross-platform developers another option or alternative to SFML with some useful source code. What do you think?
Actually, I think this would be an excellent idea, by all means, give potential developers as many options as possible. Show them there's more than one way to build cross-platform games that takes nothing away from their initial development process. Also, point out that although sdl comes preinstalled on a lot of linux boxes, sfml comes preinstalled on osx, so both options are definitely worth checking out. I agree with your assessment about sfml, and a lot of folks feel that way, but after all, the S in sfml does stand for simple, so it's understandable that some things may not be doable. I will raise the question on the sfml-dev forums though, and see if anyone has any suggestions on how to handle multiple buffer reassigning with buffer freeing. It's possible it can be done with some non-public functions. I've not scanned all the sfml code, so it's possible such a thing does exist, but just isn't in the oficial documentation. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
