Just a note for those who are interested. I've updated the chopper patrol port to sfml, and reposted it at: http://www.thesiegelsnest.us/mac/chopper_patrol_sfml.zip I added panning (for the jet, though the sound probably needs replaced since the default one doesn't pan well) This was done by simply moving the listener back a little along the Z axis, which allows the sound to smoothly move from right to left or left to right without the jump from one side to the other you get if you leave the listener at it's default position.
I've also modified the filenames in the load files section, so that there should now be no changes required to compile properly under case sensitive file systems like most linux variants have. Osx supports case sensitive file systems, but I never did like those, so I have mine set not to be case sensitive, so had overlooked this little problem in the initial release. Anyway, I hope this gives developers some ideas on how to make games cross-platform, so there's no more excuse for not making their games multi-os compatible. :) And, as I mentioned before, I'm perfectly willing to help any developers port their games to osx/sfml as desired/required. hth. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
