Me too Sean, I'd like more in the Shades way. <Smile>
----- Original Message -----
From: "shaun everiss" <shau...@xtra.co.nz>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, July 27, 2010 10:06 PM
Subject: Re: [Audyssey] Terraformas
as for a puzzel solver it does it quite well but I'd like more puzzles.
At 08:36 a.m. 28/07/2010, you wrote:
As I said, it was more a tech demo.
i view it more as a puzle game, where the challenge comes from the
obstacles such as the tone wheels, control panels etc (some of the
challenges in the last sector are quite a pest).
I would however like to see another game with similar principles.
Beware the Grue!
Dark.
----- Original Message ----- From: "shaun everiss" <shau...@xtra.co.nz>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, July 27, 2010 9:21 PM
Subject: Re: [Audyssey] Terraformas
well tf was ok but I'd never buy it.
I ran a full version on a friend's system.
one room in the ocean level did not go well with sonar and I got crashes
on that being lost in space.
I don't care for the fact you have to keep going back and forth to
recharge the suit I also don't think all the audio cues are that good.
I think this game really needs redoing maybe with bgt or the gma engine
or just in pure c++ or genisus or something if they want to keep the
graphics in.
right now though I wouldn't run it for anything much.
It also needs more exp levels and enemies and the ability to shoot them.
also having weapons and amo at only one location is nutty I know thats
the way it is in sighted games but really I'd like picking up kits and
packs of med kits and amo like in sod and getting other powerups and such
rather than trying to bother with things.
I think the compas is a piece of hmmm shite really I think the way we
have it in gtc and sod is much better.
all that extra beeping.
I think the inventory backpack is a bit stupid to, in the way stuff is
stored or rahter that you have to exit and enter it with enter and not
tab also that it exits once you have things you need.
There are like 3 keys in the game that lead to no locks so what is with
that?
Some parts are so much the same and i sometimes get confused with stuff.
It could have been a good game but.
At 08:03 a.m. 28/07/2010, you wrote:
, terraformers is a very nicely put together game, albeit that it's
length and style of puzles make it closer to an extended tech demo (find
my comments on the terraformers homepage).
One reason why i reguard the game as so easy is that each zone is layed
out precisely the same way, like a doughnut with a computer station at
the north and south end and a computer part at the east and west, with
some kind of challenge which is repeated so that you get it whether you
go round clock wise or anticlockwise. Thus, there is a set of three tone
wheels before the glass bridge on the west side, and another set
afterwards on the north west edge before you get to the north end of the
mines, ---- check your coordinates and room descriptions and you'll see
what I mean.
I did rather hope that the people at pin interactive would use the game
engine to have someting more complex and mazelike, which felt less of a
demonstration and more of a game. They did say they were working on a
new business model, ---- but that was in 2008, so what may be happening
with future plans i don't know.
Beware the Grue!
dark.
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