as for a puzzel solver it does it quite well but I'd like more puzzles.
At 08:36 a.m. 28/07/2010, you wrote:
As I said, it was more a tech demo.
i view it more as a puzle game, where the challenge comes from the
obstacles such as the tone wheels, control panels etc (some of the
challenges in the last sector are quite a pest).
I would however like to see another game with similar principles.
Beware the Grue!
Dark.
----- Original Message ----- From: "shaun everiss" <shau...@xtra.co.nz>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, July 27, 2010 9:21 PM
Subject: Re: [Audyssey] Terraformas
well tf was ok but I'd never buy it.
I ran a full version on a friend's system.
one room in the ocean level did not go well with sonar and I got
crashes on that being lost in space.
I don't care for the fact you have to keep going back and forth to
recharge the suit I also don't think all the audio cues are that good.
I think this game really needs redoing maybe with bgt or the gma
engine or just in pure c++ or genisus or something if they want to
keep the graphics in.
right now though I wouldn't run it for anything much.
It also needs more exp levels and enemies and the ability to shoot them.
also having weapons and amo at only one location is nutty I know
thats the way it is in sighted games but really I'd like picking up
kits and packs of med kits and amo like in sod and getting other
powerups and such rather than trying to bother with things.
I think the compas is a piece of hmmm shite really I think the way
we have it in gtc and sod is much better.
all that extra beeping.
I think the inventory backpack is a bit stupid to, in the way stuff
is stored or rahter that you have to exit and enter it with enter
and not tab also that it exits once you have things you need.
There are like 3 keys in the game that lead to no locks so what is with that?
Some parts are so much the same and i sometimes get confused with stuff.
It could have been a good game but.
At 08:03 a.m. 28/07/2010, you wrote:
, terraformers is a very nicely put together game, albeit that
it's length and style of puzles make it closer to an extended tech
demo (find my comments on the terraformers homepage).
One reason why i reguard the game as so easy is that each zone is
layed out precisely the same way, like a doughnut with a computer
station at the north and south end and a computer part at the east
and west, with some kind of challenge which is repeated so that
you get it whether you go round clock wise or anticlockwise. Thus,
there is a set of three tone wheels before the glass bridge on the
west side, and another set afterwards on the north west edge
before you get to the north end of the mines, ---- check your
coordinates and room descriptions and you'll see what I mean.
I did rather hope that the people at pin interactive would use the
game engine to have someting more complex and mazelike, which felt
less of a demonstration and more of a game. They did say they were
working on a new business model, ---- but that was in 2008, so
what may be happening with future plans i don't know.
Beware the Grue!
dark.
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