Hi Yohandy, Anything is possible I suppose. I haven't completely ruled comments out for future releases, but more the simple case I didn't have enough message files to make that a viable option and the way I wrote the commenting feature it would take a lot of work rewriting it to pick random messages and to be enabled/disabled as needed. So I felt the best alternative in the mean time was just to remove the commenting code completely and maybe add a better commenting system at some future point down the road when I have more time to work on it.
On 10/12/10, Yohandy <yohand...@gmail.com> wrote: > I agree with Charles on a few things. Thomas, how about if messages are > spoken totally at random, not necessarily when you encounter a trap? For > instance Angela could randomly say something like "gee, it sure is cold in > here." that'll definitely add character. I'm not saying this should be > implemented immediately, but I think it's a cool thing to consider for > future games. Something for the 3d engine for instance. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.