Anything is possible I suppose. I haven't completely ruled comments
out for future releases, but more the simple case I didn't have enough
message files to make that a viable option and the way I wrote the
commenting feature it would take a lot of work rewriting it to pick
random messages and to be enabled/disabled as needed. So I felt the
best alternative in the mean time was just to remove the commenting
code completely and maybe add a better commenting system at some
future point down the road when I have more time to work on it.
On 10/12/10, Yohandy <yohand...@gmail.com> wrote:
> I agree with Charles on a few things. Thomas, how about if messages are
> spoken totally at random, not necessarily when you encounter a trap? For
> instance Angela could randomly say something like "gee, it sure is cold in
> here." that'll definitely add character. I'm not saying this should be
> implemented immediately, but I think it's a cool thing to consider for
> future games. Something for the 3d engine for instance.
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