I personally don't like the idea of enemies attacking each other.

for one thing it'd be most difficult to program, as when do the enemies attack precisely? and what happens to enemies in the way? For another it'd make many spots in the game imho far too easy, ----- for instance those wolf packs sinse all you'd need to do would be peg it in the other direction and let the wolves beat each other up.

I like the notion of enemies falling into pits sinse that means you can turn a potential hazard, ie, a pit, into a strategic advantage in your fight, ---- for instance waiting on one side of a pit to tackle the enemies as they jump over (or not), or having your back to a pit when attacked from both sides.

however, there would be no stratogy on you part in having enemies just kill each other, imho it wouldn 't add too much to the game really and therefore I'd personally be against it.

Beware the Grue!

Dark.
----- Original Message ----- From: "Shane Lowe" <shanel...@insightbb.com> To: "Lori Duncan" <lori_dunca...@hotmail.com>; "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, October 17, 2010 2:25 PM
Subject: Re: [Audyssey] Q9 upcoming patch


and how about the animals can hit each other?

----- Original Message ----- From: "Lori Duncan" <lori_dunca...@hotmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, October 17, 2010 8:27 AM
Subject: Re: [Audyssey] Q9 upcoming patch


Yes i like those ideas Michael, especially getting those wolves, maybe the bares could trample them if hurt and enraged. ----- Original Message ----- From: "Michael Feir" <michael.f...@gmail.com> To: "Philip Bennefall" <phi...@blastbay.com>; "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, October 16, 2010 10:25 PM
Subject: Re: [Audyssey] Q9 upcoming patch


I can think of a few possible additions. The most basic might be having some diamonds floating in the air to jump and grab for extra points. That might also work for things like food which could be eaten for strength. Perhaps monsters could destroy the food if they walk over it before the player grabs it. Also, there should be a way of getting a monster to fall into pits. For example, if you could hit a monster while standing on the second muddy step or right at the very edge of the pit before leaping across to safety. The monster, being enraged by the hit, would misjudge his leap over the pit and fall in. It should be a risky thing to try and do.
Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com


----- Original Message ----- From: "Philip Bennefall" <phi...@blastbay.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, October 16, 2010 5:06 PM
Subject: [Audyssey] Q9 upcoming patch


Hi all,

I am making a little Q9 patch, version 1.2. I was wondering if there are any small changes that you would like to see? The change log currently looks like this:

Version 1.2:
Added: It is now possible to get the secret weapon from within the actual game, rather than as a cheat code only. Changed: Fortune fields now have a higher chance of giving rather than taking away strength. Changed: In the regular playing mode, extra strength as well as extra rocks and shields are now more common bonus items.
Fixed: Fortune fields will no longer appear in the middle of pits.
Fixed: The bonus level will no longer be triggered when starting a new game, if the previous game had been canceled during a bonus level. Fixed: Fortune fields can no longer make bats mysteriously vanish, they now fail to affect the bats at all as they can fly above them.

Not very impressive as you can see, which is why I'm putting out the question. Thoughts, anyone?

Kind regards,

Philip Bennefall
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