If there are no calls to the graphics engine, will the program operate more
responsively? I haven't been having a response problem as far as speed is
concerned, but it's a thought.
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Shepherds are the best beasts!
----- Original Message -----
From: "Thomas Ward" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Saturday, October 16, 2010 9:15 PM
Subject: Re: [Audyssey] MOTA Good News/Bad News
Hi,
On the contrary the blue screen, Windows stop error, is actually there
to keep from harming your system. It makes a dump of the last known
state of the system safely unloads everything, and reboots. So the
fact people are getting blue screens shouldn't be harming there
systems by playing the game. It is more an annoyance than anything
else.
As for fixing the stop error I've got leads. One of the leads I'm
looking at is an error in the SFML graphics engine were it causes the
DirectX graphics driver to crash. Since we don't need graphics I can
remove any calls to the graphics engine and that could possibly end up
fixing the problem. Plus I've been rewriting some things to do a
better job of garbage collection as well. Even if the garbage
collection doesn't solve the error it will make the engine a lot
better at memory management and system resources than it currently is.
On 10/16/10, clement chou <[email protected]> wrote:
Yeah, I would imagne so... it would be frustrating not to mention harmful
to
the computer if it had to reboot every time someone wanted to play the
game
who was a frequent player. I fervently hope this gets resolved for the
next
beta.
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