It isn't the window itself that is causing the game to blue screenon
exit. From what I've been able to discover thus far it looks like the
call to
which is used to update the display is what is actually crashing the
game. Since we don't need to refresh the display I've now removed it
from the main loop. I hope that by removing it the game will no longer
crash on exit. We should know soon as I'm going to give the patch to a
couple of private testers for testing.
As for using something generic sf::Window is as pretty generic as they
come, and we need it for keyboard, mouse, and joystick input anyway.
Without that library being initialized and used we don't have any
input system.


On 10/17/10, shaun everiss <sm.ever...@gmail.com> wrote:
> get rid of the stupid window I wouldn't care at all.
> I wouldn't care if it looked like a terminal.
> Hmmm if it is an issue with the graphics engine though that probably
> needs fixing.
> On that note if all you want is a window is there something generic
> you can use just for that?
> if not kill it as long as it runs as a normal task, ie alt tab does
> not get me out of it then do it.
> If this requiring it to look like a window is crashing the game,
> unless we need our readers active then I have no issue make it shove
> totally off.

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