actually there was a game now dead called moosic but I never got round that.
would be cool if the game used the spc nes files or something, or
mp3s of the nentendo files.
duckhunt sounds exactly like its game system.
At 11:24 a.m. 18/10/2010, you wrote:
An audio Mario game was attempted but to be quite frank it was a
flop since the developer went about it entirely the wrong way. He
had it set up so that the enemies would make a sound five steps from
you. So then you'd have to move four more steps in order to get
close enough to kill them so the gameplay just didn't work. Then he
made the mistake of using Midi music files which don't lend
themselves well to use in games since they don't loop well. So when
the Midi file for the current level ended there would be a brief
pause while it reloaded and the game would hang during that time,
usually just long enough for you to die. And if I'm not mistaken all
the other ideas you've suggested have been attempted in some form or another.
We are the Knights who saaaaay...Ni!
----- Original Message ----- From: "Chastity MORSE" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Sunday, October 17, 2010 1:09 PM
Subject: [Audyssey] for all developers,possible games to consider
for the future?
Hey, I've a few suggestions for those that are good at developing
games, which I'm not as I'm still working on learning the gaming code.
I am wondering if anyone has thought of trying some sort of
versions of the following in an audio format?
Mario Brothers game, the original since its probably the easiest
you could still jump over the bad creatures and instead of stomping
on them to kill them, shoot them, gain different weapons through
different levels and accumulate points to gain extra lives. Collect
coins/gold for points, jump lava pits, climb ladders, I don't know
something like that
checkers
basic checkers on standard square board where each person tries to
get to the other side of the board to get kinged and then they try
to take out the opponents pieces to win
my yong/majong
I don't know how this is really spellt, but it's a tile game with
numbers and symbols in colors that have to be matched or something,
not to sure of the concept quite yet
The last two might be good projects for kitchensink or spoonbill
software games?
trivial pursuit
go around the board answering questions, but if you land on a pie
wedge question you have to guess that right to get your pie wedge
color and game continues until you fill your entire pie, can't
remember 5 or 6 slices. Questions are random, but divided into
categories like science, health, history and so on. Roll of dice
determines how far your piece moves over the board. Could use the
monopoly dice concept along with triva questions with multiple choice answers.
Otholo
similar to checkers in basic concept in a square board divided into
squares. Each player has 32 pieces one person white, one black.
Haven't played in a while, but I think object is to get all your
pieces across to other side of board and turned over.
backgammon
another board game with round pieces to move across, but can't
remember concept of this one, I think no dice though, so like
checkers in that way.
oregon trail
remember the ole classroom game most of us probably played as kids,
well that's the one. This probably could be done with a mix of
text, sounds and action. Text for picking your equiptment and
reading the panels of what happens along the trail. Sound for the
nature, indians, guns shooting, horses and whatever else could make
sound. Action by shooting the deer, turkeys and fishing.
there was another one, but can't think of it right now.
Anyway, thought I'd just mention these in case anyone's interested.
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