lighttech has been offline for ages though their site still exists.
a pitty because some of their games were really cool.
At 12:07 p.m. 18/10/2010, you wrote:
also remember, that Dragonslayer games was run and the developement
carried out by a pretty young starting developer.
it's entirely possible that he may have come up with a more
realistic and playable version, and indeed some better constructed
games after gaining some experience, ---- much the way both
Lighttech interactive and rs games have, going from simple affairs
to quite complex and extremely worth while titles.
Sadly, last I heard the chap from dragonslayer had pretty much
packed in any thoughts of playing or developing audio games at all,
so we'll probably have to wait on someone like Tom.
Beware the Grue!
Dark.
----- Original Message ----- From: "Bryan Peterson"
<[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Sunday, October 17, 2010 11:24 PM
Subject: Re: [Audyssey] for all developers,possible games to
consider for the future?
An audio Mario game was attempted but to be quite frank it was a
flop since the developer went about it entirely the wrong way. He
had it set up so that the enemies would make a sound five steps
from you. So then you'd have to move four more steps in order to
get close enough to kill them so the gameplay just didn't work.
Then he made the mistake of using Midi music files which don't lend
themselves well to use in games since they don't loop well. So when
the Midi file for the current level ended there would be a brief
pause while it reloaded and the game would hang during that time,
usually just long enough for you to die. And if I'm not mistaken
all the other ideas you've suggested have been attempted in some
form or another.
We are the Knights who saaaaay...Ni!
----- Original Message ----- From: "Chastity MORSE" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Sunday, October 17, 2010 1:09 PM
Subject: [Audyssey] for all developers,possible games to consider
for the future?
Hey, I've a few suggestions for those that are good at developing
games, which I'm not as I'm still working on learning the gaming code.
I am wondering if anyone has thought of trying some sort of
versions of the following in an audio format?
Mario Brothers game, the original since its probably the easiest
you could still jump over the bad creatures and instead of
stomping on them to kill them, shoot them, gain different weapons
through different levels and accumulate points to gain extra
lives. Collect coins/gold for points, jump lava pits, climb
ladders, I don't know something like that
checkers
basic checkers on standard square board where each person tries to
get to the other side of the board to get kinged and then they try
to take out the opponents pieces to win
my yong/majong
I don't know how this is really spellt, but it's a tile game with
numbers and symbols in colors that have to be matched or
something, not to sure of the concept quite yet
The last two might be good projects for kitchensink or spoonbill
software games?
trivial pursuit
go around the board answering questions, but if you land on a pie
wedge question you have to guess that right to get your pie wedge
color and game continues until you fill your entire pie, can't
remember 5 or 6 slices. Questions are random, but divided into
categories like science, health, history and so on. Roll of dice
determines how far your piece moves over the board. Could use the
monopoly dice concept along with triva questions with multiple choice answers.
Otholo
similar to checkers in basic concept in a square board divided
into squares. Each player has 32 pieces one person white, one
black. Haven't played in a while, but I think object is to get all
your pieces across to other side of board and turned over.
backgammon
another board game with round pieces to move across, but can't
remember concept of this one, I think no dice though, so like
checkers in that way.
oregon trail
remember the ole classroom game most of us probably played as
kids, well that's the one. This probably could be done with a mix
of text, sounds and action. Text for picking your equiptment and
reading the panels of what happens along the trail. Sound for the
nature, indians, guns shooting, horses and whatever else could
make sound. Action by shooting the deer, turkeys and fishing.
there was another one, but can't think of it right now.
Anyway, thought I'd just mention these in case anyone's interested.
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