I don't even think Lighttech is developing anymore either. I've certainly
heard nothing from them since I believe Blankblock.
We are the Knights who saaaaay...Ni!
----- Original Message -----
From: "dark" <d...@xgam.org>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, October 17, 2010 5:07 PM
Subject: Re: [Audyssey] for all developers,possible games to consider for
the future?
also remember, that Dragonslayer games was run and the developement
carried out by a pretty young starting developer.
it's entirely possible that he may have come up with a more realistic and
playable version, and indeed some better constructed games after gaining
some experience, ---- much the way both Lighttech interactive and rs games
have, going from simple affairs to quite complex and extremely worth while
titles.
Sadly, last I heard the chap from dragonslayer had pretty much packed in
any thoughts of playing or developing audio games at all, so we'll
probably have to wait on someone like Tom.
Beware the Grue!
Dark.
----- Original Message -----
From: "Bryan Peterson" <bpeterson2...@cableone.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, October 17, 2010 11:24 PM
Subject: Re: [Audyssey] for all developers,possible games to consider for
the future?
An audio Mario game was attempted but to be quite frank it was a flop
since the developer went about it entirely the wrong way. He had it set
up so that the enemies would make a sound five steps from you. So then
you'd have to move four more steps in order to get close enough to kill
them so the gameplay just didn't work. Then he made the mistake of using
Midi music files which don't lend themselves well to use in games since
they don't loop well. So when the Midi file for the current level ended
there would be a brief pause while it reloaded and the game would hang
during that time, usually just long enough for you to die. And if I'm not
mistaken all the other ideas you've suggested have been attempted in some
form or another.
We are the Knights who saaaaay...Ni!
----- Original Message -----
From: "Chastity MORSE" <chastitymo...@msn.com>
To: "Gamers Discussion list" <Gamers@audyssey.org>
Sent: Sunday, October 17, 2010 1:09 PM
Subject: [Audyssey] for all developers,possible games to consider for the
future?
Hey, I've a few suggestions for those that are good at developing games,
which I'm not as I'm still working on learning the gaming code.
I am wondering if anyone has thought of trying some sort of versions of
the following in an audio format?
Mario Brothers game, the original since its probably the easiest
you could still jump over the bad creatures and instead of stomping on
them to kill them, shoot them, gain different weapons through different
levels and accumulate points to gain extra lives. Collect coins/gold for
points, jump lava pits, climb ladders, I don't know something like that
checkers
basic checkers on standard square board where each person tries to get
to the other side of the board to get kinged and then they try to take
out the opponents pieces to win
my yong/majong
I don't know how this is really spellt, but it's a tile game with
numbers and symbols in colors that have to be matched or something, not
to sure of the concept quite yet
The last two might be good projects for kitchensink or spoonbill
software games?
trivial pursuit
go around the board answering questions, but if you land on a pie wedge
question you have to guess that right to get your pie wedge color and
game continues until you fill your entire pie, can't remember 5 or 6
slices. Questions are random, but divided into categories like science,
health, history and so on. Roll of dice determines how far your piece
moves over the board. Could use the monopoly dice concept along with
triva questions with multiple choice answers.
Otholo
similar to checkers in basic concept in a square board divided into
squares. Each player has 32 pieces one person white, one black. Haven't
played in a while, but I think object is to get all your pieces across
to other side of board and turned over.
backgammon
another board game with round pieces to move across, but can't remember
concept of this one, I think no dice though, so like checkers in that
way.
oregon trail
remember the ole classroom game most of us probably played as kids, well
that's the one. This probably could be done with a mix of text, sounds
and action. Text for picking your equiptment and reading the panels of
what happens along the trail. Sound for the nature, indians, guns
shooting, horses and whatever else could make sound. Action by shooting
the deer, turkeys and fishing.
there was another one, but can't think of it right now.
Anyway, thought I'd just mention these in case anyone's interested.
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