Amen to that. That's one reason I'm really hoping to fix this blue
screen error soon. As soon as the engine is stable I can begin
cranking out side-scrollers as well as full blown FPS titles like
I've got a lot of ideas, almost have a development tool to use to
bring that about, but errors plus prier commitments are holding me
back from acomplishing the goal. There are lots of good games I'd like
to see in audio such as Megaman, Castlevania, Pitfall, etc that would
be easy enough to create with the engine. Especially, since the
side-scroller side of things is almost complete.
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