Ah.. that one. What a beauty. With thatgame for cyber akuma you just need to
block until he finishes his strings. Otherwise he'l knock a chunk out of
you.. and watch his supers! I loved that game though.
----- Original Message -----
From: "Johnny Tai" <johnnyti...@shaw.ca>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, October 23, 2010 12:37 AM
Subject: Re: [Audyssey] tatsunoko vs. capcom
Forogt the link? lol
Yeah I had some fun with rival school heh, love the teacher with the cane!
Right now I'm re-visiting Marvel Superheroes verses Street Fighter. It's
again old but loads of fun- cept I still can't handle Shin Akuma when I
get to him rofl.
It's mostly his teleprot that jacks me up- not sure about the new capcom
games, but back when these came out, this game has no sound telling you if
a character is dashing/backing up at all- thus it's actually real tough to
guess which side you're on and react acordingly when your enemy keeps
switching sides.
I think this is why SNK won me over from early on- even way back with
Samurai Showdown 1 in the mid 90s they started using different sounds for
dashing, backing up, jump/super jump, etc.
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