Hi,

I kind of agree here, but for now that there is not much to do, I would 
respawn the enemies, so that there is some point of staying alive. Or 
actually trying to do so, because it would be boring if, well in this 
concept demo, tech demo thing, everything would be empty. 

Kevin

----- Original Message -----
From: "dark" <d...@xgam.org>
To: "Gamers Discussion list" <gamers@audyssey.org>
Date: Sun, 31 Oct 2010 03:52:42 -0000
Subject: Re: [Audyssey] Extant - game feadback

> I don't like the idea of all storage locations being zombi free, but I do 
> agree once destroyed they should be empty.
> 
> 
> then again, i'm not sure what Richard and Sander are planning for the 
story 
> or progression in the game.
> 
> Beware the Grue!
> 
> Dark.
> ----- Original Message ----- 
> From: "shaun everiss" <sm.ever...@gmail.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Saturday, October 30, 2010 9:25 PM
> Subject: Re: [Audyssey] Extant - game feadback
> 
> 
> > well I never used the dog.
> > I found health in the  restroom, and weapon pickups in church.
> > can we have these locations zombie free after you have killed them off 
in 
> > fact can all storage locations be zombie free so you can have safe 
places.
> > Can we have random items to pick up to.
> > At 02:28 a.m. 31/10/2010, you wrote:
> >>Hi Shaun,
> >>
> >>Thanks for your feedback and also for your gameplay-suggestions. 
Multiple 
> >>weapons and such is already way up in the pipeline, so no worries ;) 
This 
> >>tech-demo already allows you to reload your gun with pick-ups. Have you 
> >>tried searching for a gun-pickup with Moby, your dog? There are three 
> >>gun-pickups in the game, one of which is inside the church. Also, when 
a 
> >>zombie attacks you, it does not only do instant damage but you've been 
> >>bitten too. This means that you will slowly become infected over time. 
And 
> >>you will die* if you don't find the health-pickup to save you. Unlucky 
for 
> >>you, Moby is not able to locate the health-pickup so you have to find 
it 
> >>yourself ;) So that all is already present in the Extant tech demo.
> >>
> >>Greets,
> >>
> >>Richard
> >>http://audiogames.net
> >>http://forum.audiogames.net/viewforum.php?id=24
> >>http://creativehero.es
> >>
> >>* and become undead, but that's another game ;)
> >>
> >>
> >>
> >>----- Original Message ----- From: "shaun everiss" 
<sm.ever...@gmail.com>
> >>To: <gamers@audyssey.org>
> >>Sent: Friday, October 29, 2010 9:10 PM
> >>Subject: [Audyssey] game feadback
> >>
> >>
> >>>Hi.
> >>>the extant demo rocks.
> >>>Ok I never played a game with mono before.
> >>>at full graphics my pc didn't even do much with fan speed.
> >>>Footsteps could be a bit lower.
> >>>some target scope for zombie targeting would rock.
> >>>The ability to have a club as an alternit weapon.
> >>>The ability to have more than one gun.
> >>>the ability to reload your gun with amo and either to pick it up or  
just 
> >>>limitless reloading.
> >>>I am listening to a podcast called on the edge of darkness  which is 
> >>>about zombie hunters and their job, so playing as a leader or as a new 
> >>>person in a team such as this interests me as the cust is on that 
> >>>subject.
> >>>podcast is ontheedge of darkness I tnink is the site search for it on 
> >>>google.
> >>>http://ontheedgeofdarkness.com/wordpress
> >>>If interested.
> >>>Its good.
> >>>anyway the game does rock.
> >>>I couldn't find much I think we need a object locator.
> >>>also the dog should attack to.
> >>>Also it should get bitten to, also we need some sort of medkit system 
but 
> >>>if we are hunters then obviously if you are bitten you become a zombie.
> >>>In which case you should be able to play a zombie except you will get 
> >>>hunted and terminated though.
> >>>other wise things rock.
> >>>what is the difference betwene windowed and non windowed mode.
> >>
> >>
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