Hi,

yeah, sometimes it is hard to know when you have killed it, but if you do 
it for a bit, you don't even need steps, since that adds to the 
creepyness factor. Also, it is kind of hard to know when they are dead, 
but again, after doing it for a while, you get to know how monsters die 
and it will be easy.

Kevin

----- Original Message -----
From: shaun everiss <sm.ever...@gmail.com>
To: Lori Duncan <lori_dunca...@hotmail.com>, Gamers Discussion list 
<gamers@audyssey.org>
Date: Sun, 31 Oct 2010 15:12:16 +1300
Subject: Re: [Audyssey] Extant - game feadback

> oh and the monsters need steps.
> I can see aprox where they are but hmmm to get em.
> If they die they should thud.
> At 02:45 a.m. 31/10/2010, you wrote:
> >Hi Richard I think more navigation keys are needed such as H to 
> >check out your health, s for a scope for targeting monsters, some 
> >sort of scan to scan what's all around yu and also a way to see what 
> >monster is attacking you. Also maybe a learn sounds menu for the full 
game.
> >----- Original Message ----- From: "AudioGames.net" 
<rich...@audiogames.net>
> >To: "Gamers Discussion list" <gamers@audyssey.org>
> >Sent: Saturday, October 30, 2010 2:28 PM
> >Subject: [Audyssey] Extant - game feadback
> >
> >
> >>Hi Shaun,
> >>
> >>Thanks for your feedback and also for your gameplay-suggestions. 
> >>Multiple weapons and such is already way up in the pipeline, so no 
> >>worries ;) This tech-demo already allows you to reload your gun 
> >>with pick-ups. Have you tried searching for a gun-pickup with Moby, 
> >>your dog? There are three gun-pickups in the game, one of which is 
> >>inside the church. Also, when a zombie attacks you, it does not 
> >>only do instant damage but you've been bitten too. This means that 
> >>you will slowly become infected over time. And you will die* if you 
> >>don't find the health-pickup to save you. Unlucky for you, Moby is 
> >>not able to locate the health-pickup so you have to find it 
> >>yourself ;) So that all is already present in the Extant tech demo.
> >>
> >>Greets,
> >>
> >>Richard
> >>http://audiogames.net
> >>http://forum.audiogames.net/viewforum.php?id=24
> >>http://creativehero.es
> >>
> >>* and become undead, but that's another game ;)
> >>
> >>
> >>
> >>----- Original Message ----- From: "shaun everiss" 
<sm.ever...@gmail.com>
> >>To: <gamers@audyssey.org>
> >>Sent: Friday, October 29, 2010 9:10 PM
> >>Subject: [Audyssey] game feadback
> >>
> >>
> >>>Hi.
> >>>the extant demo rocks.
> >>>Ok I never played a game with mono before.
> >>>at full graphics my pc didn't even do much with fan speed.
> >>>Footsteps could be a bit lower.
> >>>some target scope for zombie targeting would rock.
> >>>The ability to have a club as an alternit weapon.
> >>>The ability to have more than one gun.
> >>>the ability to reload your gun with amo and either to pick it up 
> >>>or  just limitless reloading.
> >>>I am listening to a podcast called on the edge of darkness  which 
> >>>is about zombie hunters and their job, so playing as a leader or 
> >>>as a new person in a team such as this interests me as the cust is 
> >>>on that subject.
> >>>podcast is ontheedge of darkness I tnink is the site search for it 
> >>>on google.
> >>>http://ontheedgeofdarkness.com/wordpress
> >>>If interested.
> >>>Its good.
> >>>anyway the game does rock.
> >>>I couldn't find much I think we need a object locator.
> >>>also the dog should attack to.
> >>>Also it should get bitten to, also we need some sort of medkit 
> >>>system but if we are hunters then obviously if you are bitten you 
> >>>become a zombie.
> >>>In which case you should be able to play a zombie except you will 
> >>>get hunted and terminated though.
> >>>other wise things rock.
> >>>what is the difference betwene windowed and non windowed mode.
> >>
> >>
> >>---
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