Hi,

I do agree here in most points. I love the spherical world, I like the fact 
that you can re-configure the keyboard.
I play with headphones, and it is pritty cool.
The only thing I am missing is turn with mouse. You can't move the mouse 
left or right to turn, you can just shoot. Could that be implemented? I 
would love that feature!

Kevin
----- Original Message -----
From: shaun everiss <sm.ever...@gmail.com>
To: Gamers Discussion list <gamers@audyssey.org>
Date: Sun, 31 Oct 2010 15:11:30 +1300
Subject: Re: [Audyssey] Extant - game feadback

> wow thats a load of questions.
> To be honest I have tested loads of stuff.
> not just games.
> I have done goverment tests, and even trouble shot new classified 
hardware.
> This stuff you have been working with is real good.
> No faults have been found it even works on my realtech sound card 
> which teraformas has real issue with.
> Being a macromedia flash style game.
> I use headphones.
> THe game's circular nature seems quite cool
> HOwever having louder steps and some sort of object locater would be cool.
> Finding buildings seem quite natural.
> The landscape is quite quiet and has the scary noise I would never 
> play otherwise without headphones.
> Can you use the mouse to navigate?
> I have a mouse I use for railracer, however there is not enough room 
> on this here desk to properly use the mouse and I use an external 
> keyboard for navigation.
> 
> At 02:45 a.m. 31/10/2010, you wrote:
> >Hi Lori et al,
> >
> >Thanks Lori, we'll definitely consider adding extra targeting feedback.
> >
> >For all of you trying out the Extant tech demo, we're very 
> >interested in details such as if you:
> >
> >- are playing the PC or the Mac version?
> >- are using headphones, stereo desktop speakers, 5.1, 7.1, etc.?
> >- just use keyboard input or also use a mouse?
> >- reconfigured the original control scheme yet (you can if you want to)?
> >- can't get anything to work?
> >- etc.
> >
> >This can help us establish with for instance why footsteps may 
> >appear too loud for one player but soft for someone else. I can tell 
> >you, using headphones or speakers makes quite a difference.
> >
> >Also, we interested of what you think of the design of the 
> >gamespace. What do you think of:
> >
> >- how the world, the environment sounds?
> >- the different acoustics based on your current location (which is 
> >all realtime dynamic reverberation by the way ;)
> >- how buildings work (finding them, entering and leaving them, etc.)?
> >- how pickups work?
> >- how fighting work (thanks again for those who already expressed 
> >their feedback on this issue)?
> >- how orientation and navigation works, incl. Moby?
> >
> >And did anyone already notice something peculiar about the gameworld? ;)
> >
> >Thanks for your feedback, keep 'em coming. Please post either to 
> >this list or join us on the Extant-forum:
> >
> >http://forum.audiogames.net/viewforum.php?id=24
> >http://forum.audiogames.net/viewtopic.php?id=4310
> >
> >And for those interested in the download links - here they are again:
> >Extant - Download for PC
> >http://www.audiogames.net/download/6
> >
> >Extant - Download for MAC
> >http://www.audiogames.net/download/5
> >
> >Best regards,
> >
> >Richard
> >http://audiogames.net
> >http://creativehero.es
> >
> >
> >
> >----- Original Message ----- From: "Lori Duncan" 
<lori_dunca...@hotmail.com>
> >To: "Gamers Discussion list" <gamers@audyssey.org>
> >Sent: Friday, October 29, 2010 11:26 PM
> >Subject: Re: [Audyssey] game feadback
> >
> >
> >>Sorry, were your steps sounds loud?  Mine werre really quiet for 
> >>some reason and when the monster thing attacked me I couldn't tell 
> >>if i'd hit him with my gun or not.  I heard the sound of my heart 
> >>beat but there wasn't a health stats key to see how it was doing.
> >
> >
> >---
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> 
> 
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