This concept confused me at first, but now I kind of like it. The only
thing you could do is possibly move the buildings a bit on the X-axes, a
bit to the left or right, so that you can't just walk forward and enter
the buildings. I like it if you have to search what you are looking for.
At least in a 3d Shooter like this. Also, I am not a great fan of the gun
----- Original Message -----
From: "dark" <d...@xgam.org>
To: "Gamers Discussion list" <email@example.com>
Date: Sun, 31 Oct 2010 03:49:05 -0000
Subject: Re: [Audyssey] Extant - game feadback
> Well, with the deffinitions of sound and objects, there is no trouble
> getting lost, and actually with the zombies and very evil sfx, it gives
> game something of a lovecraft feeling, being stuck in a sphere that you
> can't get out of because you get back to the beginning each time.
> with the buildings to enter, you have nested areas, giving the game the
> feeling of exploration it needs, and with no corners or mucking about
> turns, there is no problem with getting lost after combat or even with
> direction your going, you just need to concentrate on the sounds, and
> that the sound positioning is excellent, this is fine.
> Beware the Grue!
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