Good point. Yes, I remember how difficult it was to play a sound under
Dos. In fact, I had the very same issue under Linux before they began
developing APIs like SDL, SFML, OpenGL, and OpenAL which provided
better means for handling input, audio, graphics, etc.
For example, I can remember around 1998 or 1999 when I was learning
C++ at Wright State I decided to write a few simple card and board
games for Linux. As you pointed out there was nothing like DirectX
available so I'd have to do something like
system ("play shuffle.wav");
which basicly executed the Sox play shell command and told it which
wav file to play. It only allowed me to play one wav file at a time so
was only good for simple games like Blackjack, Poker, Uno, Monopoly,
or something like that. True real time action games weren't possible
on Linux until SDL and other APIs came along a few years later.
Anyway, I'm pretty sure David Greenwood ported lone Wolf to Windows
before Shades of Doom because I purchased Lone Wolf while Shades of
Doom was still in alpha. At that time Lone Wolf 2.0 was already out,
was rreleased, while Shades of Doom was still under development.
However, David Greenwood had talked about the idea of making a Doom
clone clear back as early as 99, but didn't get it done until around
late 2000 or maybe early 2001. Perhaps you are thinking of that?
On 11/5/10, Jim Kitchen <j...@kitchensinc.net> wrote:
> Hi Thomas,
> Actually there was no such thing as an accessible live action audio dos game
> for us. All though David Greenwood and PCS Games tried and emulated it
> pretty good, like with Cops and Robbers. The thing is, we had no Basic wave
> file playing code. So to play a wave file we would use the Basic shell
> command to use an external wave file player program. Of course though with
> this method the game was totally suspended while the wave file was being
> played. But in Windows with DirectX and sapi5 they have the ability to play
> a wave file and speak in an asynchronous manner. So unlike the dos games
> the program can continue and can do calculations, get keyboard or joystick
> input, play another wave file, stop speech and start new speech etc. In dos
> none of that could happen while the game was shelled out to play the wave
> I could be wrong, but I believe that David created Shades of Doom before he
> converted Lone Wolf to a windows version.
> TGIF and BFN
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