Here's news of another major advancement in video games that we will not be
able to play, 3d games.
Miyamoto: 3DS Mario's Game play To Benefit From Visual Depth
Gamasutra - News
November 8, 2010
Nintendo's Shigeru Miyamoto says a recently confirmed Mario game in
development for the upcoming 3DS handheld will benefit from 3D stereoscopic
effects that will help players understand visual depth as a part of
In an interview with USA Today, the head of Kyoto-based Nintendo's
Entertainment Analysis and Development arm said the system's technology will
help players understand where in-game objects are in relation to each other.
"One of the things we have looked at, you know when you are in a 3D world
but on a 2D screen it is difficult sometimes to tell distance, whether an
object you are looking at is in the foreground, in the background, is the
object above you? Sometimes it's a little bit harder."
"So it's going to be really exciting for us to make that easier for the
player to understand using the Nintendo 3DS technology," he added. "And for
the first time ever Mario will be on a handheld system with an analog stick
for controls. That's new."
Nintendo's 3DS is due to launch in Japan in February 2011, and before the
end of Nintendo's fiscal year in March 2011 in North America and Europe. The
handheld has two screens, the bottom one featuring touch controls, and the
top featuring 3D stereoscopic visuals that do not require special glasses.
Miyamoto said that Nintendo tries to evolve the iconic Mario character along
with advancements in technology. For example, Super Mario 64 placed the
previously 2D character into a 3D rendered world. To Miyamoto, that shift
was one of the most significant advancements in the life of the franchise
But Super Mario 64 isn't Miyamoto's favorite Mario game. The famed designer
said that 1993's Super NES title Super Mario World tops his list.
"It ... had that element of players having to think about where they were
going and what they were going to do next. I also think that it is a game
that developed a large number of staff people who became producers and
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