Hi Dark,
Hmmm...I'm not sure zcode could quite handle some of the necessaryevents.
Shooting, for example, runs off of a timer. The faster you type in the word
the  better chance you have of hitting your target. You might need a blorb
format.

Best Regards,
Hayden


-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Sunday, November 14, 2010 4:22 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] bpc text adventures

I have come across perl before, it's a very popular language often used by 
indi developers of graphical games, so there is certainly plenty of 
pressident for it to be used in games generally.

I've never actually played this orrigan traile which people mention, so I'd 
be interested to give it a go if it was convertable, ---- though equally I 
do wonder if someone made a version for one of the more standard if 
languages such as zcode.

Beware the Grue!

Dark.
----- Original Message ----- 
From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, November 14, 2010 1:35 AM
Subject: Re: [Audyssey] bpc text adventures


> Hi Dark,
>
> Sure its possible. There are plenty of languages we could convert this
> to such as Python, Perl, or Ruby  which would be a lot more current
> and be way more cross-platform to boot.
>
> In fact, I have a number of games written in Apple basic such as
> Oregon Trail that I'd love to convert to a more modern programming
> language. Python sounds like a good bet since it is simple to code in,
> is cross-platform, but then requires that the Python runtime be
> installed.
>
> Although, for text adventures I've been thinking of using a scripting
> language called Perl. It is C-like, but like Python is an interpreted
> language. In a way Perl is like writing in C without all the over head
> and complexity attached.
>
>
> On 11/13/10, dark <d...@xgam.org> wrote:
>> Well, if it takes that sort of trouble, ---- would it be possible to have
>> them converted to something more playable the way The great escape 
>> already
>> has been?
>>
>> That would be welcome indeed.
>>
>> Beware the Grue!
>>
>> Dark.
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to 
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gam...@audyssey.org.
> If you have any questions or concerns regarding the management of the 
> list,
> please send E-mail to gamers-ow...@audyssey.org. 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

Reply via email to