Well, personally I hate the interactive fiction languages such as
zcode. No doubt my personal bias stems from the fact I am a skilled
programmer and I'm able to see right away how limited those languages
really are. I also know there are better ways of doing the same thing,
but for symplicities sake, symplicity being the word, zcode is popular
with interactive fiction authors, because it doesn' require any actual
programming skill. You are in a big way limited to whatever the zcode
language supports. So for me I wouldn't use zcode for a game like
Oregon Trail personally.
> -----Original Message-----
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of dark
> Sent: Sunday, November 14, 2010 4:22 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] bpc text adventures
> I have come across perl before, it's a very popular language often used by
> indi developers of graphical games, so there is certainly plenty of
> pressident for it to be used in games generally.
> I've never actually played this orrigan traile which people mention, so I'd
> be interested to give it a go if it was convertable, ---- though equally I
> do wonder if someone made a version for one of the more standard if
> languages such as zcode.
> Beware the Grue!
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
All messages are archived and can be searched and read at
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.