Ah, fair enough, it was just a suggestion.

Though i will admit that does make me more eager to play the games if they have such unusual functions.


Beware the grue!

Dark.
----- Original Message ----- From: "Hayden Presley" <hdpres...@hotmail.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Sunday, November 14, 2010 3:35 PM
Subject: Re: [Audyssey] bpc text adventures


Hi Dark,
Hmmm...I'm not sure zcode could quite handle some of the necessaryevents.
Shooting, for example, runs off of a timer. The faster you type in the word
the  better chance you have of hitting your target. You might need a blorb
format.

Best Regards,
Hayden


-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Sunday, November 14, 2010 4:22 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] bpc text adventures

I have come across perl before, it's a very popular language often used by
indi developers of graphical games, so there is certainly plenty of
pressident for it to be used in games generally.

I've never actually played this orrigan traile which people mention, so I'd
be interested to give it a go if it was convertable, ---- though equally I
do wonder if someone made a version for one of the more standard if
languages such as zcode.

Beware the Grue!

Dark.
----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, November 14, 2010 1:35 AM
Subject: Re: [Audyssey] bpc text adventures


Hi Dark,

Sure its possible. There are plenty of languages we could convert this
to such as Python, Perl, or Ruby  which would be a lot more current
and be way more cross-platform to boot.

In fact, I have a number of games written in Apple basic such as
Oregon Trail that I'd love to convert to a more modern programming
language. Python sounds like a good bet since it is simple to code in,
is cross-platform, but then requires that the Python runtime be
installed.

Although, for text adventures I've been thinking of using a scripting
language called Perl. It is C-like, but like Python is an interpreted
language. In a way Perl is like writing in C without all the over head
and complexity attached.


On 11/13/10, dark <d...@xgam.org> wrote:
Well, if it takes that sort of trouble, ---- would it be possible to have
them converted to something more playable the way The great escape
already
has been?

That would be welcome indeed.

Beware the Grue!

Dark.

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