Hi Cara, Couldn't agree with you more. The mouse is so much smoother, graceful, and precise in real time simulations that I find it hard to believe that many VI gamers outright refuse to try one let alone except the fact keyboards are just not that good as a gaming device when it comes to this type of game. There are times when a different and more specific gaming device becomes an important part of a gamers accessories.
For example, a couple of years ago I got Rail Racer from Blind Adrenaline. Now, anyone who has played that game knows trying to get good lap times etc with a keyboard is next to impossible. You just can't take the turns quite right or lean properly because the keyboard is to slow and clunky to put a not too fine point on it. However, not long after I got RR I got a USB Logitec racing wheel. The minute I hooked that baby up, started RR, I shaved 5 seconds off my lap times just in the first try. After a little practice I shaved more than two seconds off that lap time etc. The fact was that a racing wheel ggave me more control over the racer and could do precision turns and lean properly in that particular game. Therefore the racing wheel became a necessary investment in order to improve my over all performance with the game.Had Che followed the advice or complaints of the anti-joystick and anti-mouse group the game wouldn't been half as challenging or enjoyable because I'd have to contend with a clunky input device that simply can not and will not give precision turns and leans like that. Once again, we are facing just that kind of fundimental issue. I don't know if it is the fact many blind gamers are afraid of using a mouse or joystick because of possible access issues, or they just don't like the idea of spending money to obtain a new input device. Perhaps it could be a combonation of both. Whatever the reason they need to realise their stubern resistance to change is holding them and us as a group back from experiencing more complex gaming and more natural human interfaces that translate real world concepts like sword fighting into practical and realistic gaming moves. Smile. On 12/11/10, Cara Quinn <caraqu...@draconisentertainment.com> wrote: > Thomas; I whole-heartedly agree! -Not only has mouse support been the first > input method I've set up for the current Draco projects, but when developing > Jedi Quake, I'd incorporated improved accessible mouse support to the latest > couple of JQ releases to not only help people break out of the keyboard-only > blind access thing but also just because I personally really like smooth, > graceful motion. > > Using a keyboard to control a realtime simulation is just so herky-jerky and > coarse. If people can just stop fearing the mouse and learn to work with it, > it can be a really comfortable and fast way to game. > > Incidentally, this is exactly the same sort of complaining and arguing > people were getting into, a couple of years ago when many were fighting the > idea of the iPhone / touch screens on phones both for access and gaming > alike. Like the touch screen, at least for the visually impaired market, the > mouse is still essentially almost an untapped resource. I.E. It will just > take some creative coders to incorporate it nicely into game designs so that > VI people realize that it's cool and viable and everything will change, just > like it has / is doing, with the iDevices and touch screens in general. > > We're only limited by our own imaginations! :) > > If we can conceive it it can happen! So if we want new / innovative gaming / > VR experiences, then we need to bring new and innovative mindsets to them. > the experiences will then be new and innovative!… :) > > Have a great evening / weekend All and chat witcha on the flip!… > > Smiles, > > Cara :) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.