its not that. i mean i tried to start small but didn't know where to begin.,
-----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Thomas Ward Sent: 18 December 2010 14:35 To: Gamers Discussion list Subject: Re: [Audyssey] Programming Games was Re: Response From Bavisoft To MyInquiry Hi Ben, Any time you learn something new like a programming language always start out small before moving on to bigger projects. For example, when I was taking C++ in college we didn't start out with something like a calculator or similar app we started with a simple "Hello World" program and went from there. We wrote hundreds of small practice programs that demonstrated some aspect of the language before pulling all that together to write something like a simple ATM machine, calculator, sample Cash Register program, whatever. So instead of thinking of some big complex game like a real time Star Wars game or another Shades of Doom think about writing small practice programs like Guess the Number or an Eight Ball program that demonstrates some aspect of the language before working your way upt to that end project. That's the only way you will ever learn to know when or where to start. I'll say this. I've been oon the internet for several years and have shared my insightes with a lot of people. The most common problem I find with people interested in programming is a distinct lack of patients. They want to pick up a book like Teach Yourself C++ in 21 Days, and expectt to start writing something as complex as Shades of Doom the next day. That's just unrealistic. There are so many aspects of the language they need to master before they get from point A to point B that it may mean months of practical general purpose programming, and writing simple programs before they have enough skill to even attempt at writing anything remotely like Shades of Doom. Even though BGT shaves lots of time off programming games etc you still have to spend some time writing simple programs before moving on to bbigger more complex ones. Cheers! On 12/18/10, Ben <[email protected]> wrote: > all of you lot, > lol. i'm thinking of creating a project that has gone for 3 years without a > hint of activity programming wise. trouble is, i don't know where to begin. > i've read bgt's manual around 30 times and i still don't know where to > start. i've been writing the game's story though, so thats someting... --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected]. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
