This is my point. i'm afraid I don't see the need to have a mouse in a agme
like mota unless it's specifically controlling a weapon with that sort of
output, where as rail racer you get distinct advantage from the more
analogue control of the vehicle.
this is what I mean. I really don't see what using a mouse would add to a
bog standard game with actions like walk left, walk right shoot etc, to me
in fact, it would be adding an extra layer of complexity, sinse I am most
used to using the keyboard. However, an analogue control, such as a light
saber, or using the mouse in a 3d game to targit a weapon precisely while
you moved your char with the arrow keys, thus meaning fluid moving and
shooting, ---- that to me would! be a bennifit of using a mouse and
deffinately add something to a game.
Btw, my absolute preferd in put device is a good, hefty fighting game style
joystick in the style of late 80's and early 90's arcade games like
streetfighter 2 or mortal combat.
i stil have a fantastic capcom arcade stick for my snes and mega drive,
which work amazingly well to say they're nearly 20 years old. For my
gamecube (and gba player), i have an X arcade stick, which is literally what
would happen if you got the top of an arcade cabinet and sliced it off.
Playing original final fight on my big stick with my 36 inch monitor is
The x arcade stick also has a usb in put, ---- I really7 ought to try it in
my pc at some stage.
As a random fact, i hate joypads, sinse I always want to use more fingers
for the majority of the buttons than just my thumb (I never really got that
design point), that's why when a big stick isn't available, i prefer
keyboard, sinse I can use many fingers together smoothly even whe multiple
keys are needed for different actions.
Beware the grue!
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