well I'd like to do some sfx and maybe other things, sertainly test the game.
I think you really should shove this in the bgt thing if you want.
ask keywasfull if you can get on his bgt folder then ask him for
permision to use or look at his chopper code, its a bit like copter
man chopper chace or whatever the game is called, but you should get
an idea how to do things that way.
just add [email protected] to the dropbox.
I may help with sfx, so we will see what happens.
At 09:50 a.m. 21/01/2011, you wrote:
Well, there has been much talk in the past about a game building
project that many people can participate in. Well, I've begun
one. Now, here's where the rubber meets the road. Here is where
we'll see if gamers are all talk about this subject or if they add
their own ideas.
The game
So far, here is the game, designed in VB6. Yes, it's archaic or
whatever, but it's what I know. Wanna translate it? Go ahead.
Anyway, the basic idea is that you and a friend just got a couple of
those new battle copters, you know, the ones you fly around the
house? Well, you're in a living room that's about ten feet high,
and 20 by 20. You fly your chopper around the room, trying to shoot
down your friend before he gets you.
The Trim:
Now, you're not the only one that flies this helicopter, because you
have a young brother/sister/cousin that plays with it, so every time
you start the game you'll need to adjust the trim to 0. To adjust
it, use the home and end keys. As you adjust it, you'll hear the
clicking of a knob that seems to move around your head. When it gets
to 0, the sound of the knob turning will change and be directly in
front of you.
To fly, hold down the page up key to gain altitude. Since you're
flying a helicopter, the faster the rotors turn, the higher it
goes. As you increase in height, your velocity in that direction
also increases. If you get going too fast you'll smash against the
ceiling, and your chopper will fall. You get about ten smashes
before it's unusable. Also, page down will slow the rotors, making
the chopper descend. You can show off to your friend by landing the
chopper on your head, but that takes a lot of work and a little luck.
Use left and right arrows to turn, and up and down arrows to fly
forward and backward.
If you're in range, a target beep sounds, indicating that you're in
range to shoot the other copter down. Turn with the left and right
arrows until the beeps are in front of you, then shoot with the
space bar. If you get him, it's your point--but if he shoots you
down, it's his point. In either case, the shot chopper will float
down to the ground, and both will respawn at their starting
locations, but will retain their former altitudes.
The enemy chopper starts out very slow. It always comes after you,
but the first little while it is slow. This allows you to adjust
your trim, get used to flying and so on. Every time you shoot him
though, he flies a bit faster. Eventually, he will outfly and
outgun you no matter how good you think you are. Yep, another
unbeatable game from DreamTech! (You wouldn't really wanna be able
to win now, would ya?)
Now, there are obstacles in the room, but you can smash 'em if you
want. The first is a TV, which is playing some weird music when the
game starts. To smash it, simply fly at an altitude of three feet
or less, and go after it. More obstacles, such as lamps, are coming.
Controls:
Page up for ascend, page down for descend, home and end adjust trim,
left and right arrows for turning, a says your current angle, x says
your current coordinates, v says your velocity, and space bar fires your gun.
Note: This game is not only to be a community project, but it's an
early early beta. I've only been working on it for about two weeks
now, but there are a couple things to fix. The ones I know are the
frequency of the targeting beeps, and the way velocity is
spoken--will be integers soon. I know this, and I'll be working on
them--but remember, you can too.
Also, realize that working with 3d audio isn't nearly as easy as
panning and volume--well, it wasn't in the beginning. Now though,
that you have a foundation to build on, it should be very
simple. I've included a book on programming vb6 that I found on the
net, as well as a couple tutorials on 3d audio by Jack Hoxley.
Before I tell you where to get the file, I want to encourage
developers that programming isn't the only essential here. Sounds
and music are crucial too, so if you want to make sounds or music
but don't have a clue about programming, you can join in as
well. The sound for Heli, your chopper, is basically a motor sound
with the sound of a chain saw mixed in. The sky's the limit when it
comes to imagination. (Yeah, I know it sounds silly, but wait till
you hear it!)
OK. Here's the link:
http://dl.dropbox.com/u/13071564/heli.zip
Now, if you want to be a part of this, get a Dropbox account and let
me know. I'll invite you, and our game folders will always be
linked, so that I'll instantly know about any changes you make.
Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!
---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to [email protected].
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of the list,
please send E-mail to [email protected].
---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to [email protected].
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of the list,
please send E-mail to [email protected].