I should know all about that - I was on the team doing sections of the
music... lol


-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley
Sent: 28 December 2010 02:32
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] BGT / Gamepad support?

Hi,
Ah yes...the great problem of sounds. That, in my opinion, has to be one of
the most grueling tasks when creating a game. Just think of all the time it
took to get all those sounds for TDV...plus the voice acting.

Best Regards,
Hayden


-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Monday, December 27, 2010 2:38 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT / Gamepad support?

Well I definitely hope to do my share of side scrollers since unlike some 
people I don't feel that now that the genre has been slightly tapped into we

can abandon it altogether. And I have heard comments like that, to the 
effect that now that we have Super Liam, MOTA, Tarzan Junior, Q9 and now 
Battle Zone there are enough side scrollers out there.
We are the Knights who saaaaay...Ni!
----- Original Message ----- 
From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, December 27, 2010 1:28 PM
Subject: Re: [Audyssey] BGT / Gamepad support?


> Hi Bryan,
>
> Oh, I'm pretty certain you could create something like TDV with the
> BGT Engine. You need to remember that BGT's primary roll is to handle
> the low-level end of game programming like input, audio, speech,
> networking, etc wrapped by a powerful scripting language. Beyond that
> what you create with BGT is completely up to you. If you want to crank
> out a 2d side-scroller like MOTA that is easy enough with BGT.
> However, you could create TDV and other games like it just as well. It
> really comes down to personal skill and how much money you have to
> spend on acting, music, and sounds.
>
> On 12/27/10, Bryan Peterson <bpeterson2...@cableone.net> wrote:
>> That would come in handy, especially for a game like TDV. I wonder if BGT
>> will ever be able to develop something like that. Then again, considering
>> the types of games that have already been developed using it I'm not
>> unhopeful.
>> We are the Knights who saaaaay...Ni!
>
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