they go away but if the statue relocks they come back but you have to
go back and foreward a bit to make it all come up again.
This game is defenately a different approach and learning curve to
what most blind gamers are used to.
Right now its a bit hard to do some stuff but part is just getting
used to the interface and probably with some issues still to work with.
Still its real good.
Now if you could stop the intro game message playing ie when you
start a level including the first one that would rock.
At 07:02 p.m. 5/04/2011, you wrote:
Hey,
Good work on this beta.
I have a couple of suggestions and a question.
I would suggest slowing the narrator speech down. Although I and
possibly a load of other people could understand it at that rate, I
personally know of some who would not be able to understand it at
that speed and would struggle to navigate the menus because of it.
The second thing I would suggest is, since you now have to hold the
relevant keys down to be able to jump over a trap, as soon as you
land you instantly seem to start another jump before you can let go.
I would suggest implementing a jump timer that waits, for example
300MS, before allowing another jump, just to give the player chance
to let go of the keys should they want to continue walking.
Otherwise if there are two traps close together it'll be hard to
clear them both at the same time. Plus the fact that a person would
usually wait that bit more time before being able to perform another
jump as well.
My question is, the levers you pick up, do they disappear after a
time? I must've picked up three levers where the one usually is and
still can't get the statue to open.
Thanks.
Regards,
Damien.
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