Good point. Although, the one thing that strikes me as problematic
with Piledriver in particular is the WWE wrestlers don't often use
their trademark moves, or that they perform a move they couldn't
perform. Here is an example.
I was having a match with King Kong Bundy. Now, anyone knows this guy
topped out at something like 468 pounds at the height of his career,
and was no great high flier. Never-the-less He jumps up and drop
kicks me in the face. I know for a fact the real King Kong Bundy
couldn't perform that maneuver. So there are cases were the game
doesn't take a wrestlers abilities into account. So I think something
like that needs to be corrected to make the game playout more
realistically for mine.
On 4/5/11, Matheus r.c. souza <an...@bol.com.br> wrote:
> hi dark.
> not true.
> you can fight in many different matches: tournaments, single, etc.
> these games are not only "simulators" on my point of view, why? each
> player have his stats(e.g: number of fights won, lost, etc) so you can
> have a txt file keeping track of how well you're doing. and since you
> can create new wrestlers, you can do everything you want, even for
> example create a text file with a elimination tournament and write how
> well you're doing. considering that this game was produced in 1990's
> it's a very impressive work.
> i didn't said that thomas idea of recreating the game with changes
> wouldn't be cool, yes, it would.but since we already have 2 of these
> games, why not create something else like a expandable text rpg with
> more and more content being added to it, creations of users, dlc
> content, everything like that.
> just my opinion.
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
All messages are archived and can be searched and read at
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.