Nice. I'm also starting to make a very basic text adventure thing, so let me know if you need any help.
-----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Jacob Kruger Sent: 09 June 2011 10:34 To: Gamers Discussion list Subject: Re: [Audyssey] Test version of RPG engine Thanks, Harmony, and, yes, while the primary development machine for this thing has been a windows7 32 bit machine, my other primary machine is also a windows7 64 bit machine, but it does also have all the other MS dev tools on it, so wasn't too sure about it running on other machines easily enough - thanks again. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' ----- Original Message --------------- Subject: Re: [Audyssey] Test version of RPG engine From: "Harmony Neil" <[email protected]> Date: Thu, 9 Jun 2011 10:15:18 +0100 To: "'Gamers Discussion list'" <[email protected]> >Hellow, >I've just tested the .exe file on my computer and it runs fine on this >windows7 64 bit machine. >Hope that helps, >Harmony. > >-----Original Message----- >From: [email protected] [mailto:[email protected]] On >Behalf Of Jacob Kruger >Sent: 08 June 2011 21:29 >To: Gamers Discussion list >Subject: [Audyssey] Test version of RPG engine > >If you want to try this out, and let me know if the python to executable >plugin has worked at all in making this an actual command line executable >for windows machines, you can download the following: >http://dl.dropbox.com/u/13327195/mapData.zip >(roundabout 4Mb) > >In there it would be best to currently run mapData.exe from an actual >command line since I see it sort of throws away the last, outro message if >you succeed on the quest as such, and while am busy putting in a way to >actually hide the contents of your mission's data files, you'll see that >there are some text files there that provide the information/background for >the whole (small) thing: >mapData.txt >mapDataObjects.txt >mapDataNPC.txt > >While might try explaining the contents of those files a bit better later >on, there are sort of comments in there, that should make some sense, and >the primary initial thing I'd like to know/find out is if this executable >can run on many windows machines at all as such, since while it includes the >MS C runtimes needed for some things, I do have full versions of visual >studio.net installed on all my machines as such, so not 100% sure what will >happen on all machines, but anyway. > >Also, haven't gotten around to trying to generate forms of executables for >other platforms as of yet, but let's see if even this will work for real >first. > >The basic command set is the following, but you can also be prompted this >during game play by just typing in something like ? and hitting enter: >N, S, E, W, U and D - all directional commands - and last 2 are up and down >T and P - take and put, followed by item/object name >C - communicate with an NPC - you'll be offered a list of possibles after >typing this and hitting enter >V - commit violence on an NPC - you'll be offered a list of possibles after >typing this and hitting enter >L - look or when combined with an item name, it gives you the details - if >you've already picked it up >X - exit >R - review travel directions available >H - review your health >I - review your inventory > >Might have forgotten some as of now, and there might be various bugs in this >code, etc., but would still like to know if usable at all as such, and only >other trick is in a new location, you'll need to look for something before >knowing if it's there to take as such. > >This is also just currently generating command line output, but on windows >anyway, I can also tell it to talk using some screenreaders, or sapi etc. at >some stage. > >Lastly, there are 2 of the items you'll need to pick up and go and place in >other locations/areas to finish off this test mission - and that's as far as >will go for now...<smile> > >Jacob Kruger >Blind Biker >Skype: BlindZA >'...fate had broken his body, but not his spirit...' >--- >Gamers mailing list __ [email protected] >If you want to leave the list, send E-mail to >[email protected]. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[email protected]. >If you have any questions or concerns regarding the management of the list, >please send E-mail to [email protected]. > > >--- >Gamers mailing list __ [email protected] >If you want to leave the list, send E-mail to [email protected]. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[email protected]. >If you have any questions or concerns regarding the management of the list, >please send E-mail to [email protected]. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected]. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
