Hi Jacob, Well, I just downloaded and tested it. You will be happy to know your cross-platform version works fine on linux. I tested it with both Speakup and Orca on Ubuntu 11.04 and no access issues at all. Thanks for writing this. I think you got a head start on a decent RPG engine here.
On 6/9/11, Jacob Kruger <jac...@mailzone.co.za> wrote: > Ok, here's a link to the zip file containing all the .pyc files, along with > those text data files, and I now included what's meant to be a cross > platform module that can clear screen, and beep, called clsbeep, so there > shouldn't be any windows specific requirements in here as such: > http://www.blindza.co.za/uploads/mapData_pyc.zip > > Sorry, but am also laughing now, since it totals like 13Kb - as opposed to > the roundabout 4Mb in the windows only version...<smile> > > Obviously, the starting point would be the file, mapData.pyc, and will also > just mention that if you made changes to a copy of the mapData.txt etc. data > files, the command line argument to tell it to look for something specific > is just adding something like a map=mapData on there. > > Jacob Kruger > Blind Biker > Skype: BlindZA > '...fate had broken his body, but not his spirit...' > > > ----- Original Message --------------- > > Subject: Re: [Audyssey] Test version of RPG engine > From: Thomas Ward <thomasward1...@gmail.com> > Date: Thu, 9 Jun 2011 04:33:16 -0400 > To: Gamers Discussion list <gamers@audyssey.org> > >>Hi Jacob, >> >>Would it be to much to ask for a non-Windows specific version of this >>engine? All you probably need to do is recompile it to pyc files and >>redistribute those unless you are using some Windows specific modules >>in your engine. >> >>The reason I am asking is Python is very cross--platform and is well >>supported on non-Windows platforms like linux. I've got Python 2.7 >>installed on a Ubuntu 11 Linux system, and I'd like to try out the >>cross-platform potential of this engine if you will let me. >>Especially, since I don't see any reason how or why this engine should >>be Windows specific since you are most likely using a cross-platform >>language and modules to begin with. >> >>Cheers! >> >>On 6/8/11, Jacob Kruger <jac...@mailzone.co.za> wrote: >>> If you want to try this out, and let me know if the python to executable >>> plugin has worked at all in making this an actual command line executable >>> for windows machines, you can download the following: >>> http://dl.dropbox.com/u/13327195/mapData.zip >>> (roundabout 4Mb) >>> >>> In there it would be best to currently run mapData.exe from an actual >>> command line since I see it sort of throws away the last, outro message >>> if >>> you succeed on the quest as such, and while am busy putting in a way to >>> actually hide the contents of your mission's data files, you'll see that >>> there are some text files there that provide the information/background >>> for >>> the whole (small) thing: >>> mapData.txt >>> mapDataObjects.txt >>> mapDataNPC.txt >>> >>> While might try explaining the contents of those files a bit better later >>> on, there are sort of comments in there, that should make some sense, and >>> the primary initial thing I'd like to know/find out is if this executable >>> can run on many windows machines at all as such, since while it includes >>> the >>> MS C runtimes needed for some things, I do have full versions of visual >>> studio.net installed on all my machines as such, so not 100% sure what >>> will >>> happen on all machines, but anyway. >>> >>> Also, haven't gotten around to trying to generate forms of executables >>> for >>> other platforms as of yet, but let's see if even this will work for real >>> first. >>> >>> The basic command set is the following, but you can also be prompted this >>> during game play by just typing in something like ? and hitting enter: >>> N, S, E, W, U and D - all directional commands - and last 2 are up and >>> down >>> T and P - take and put, followed by item/object name >>> C - communicate with an NPC - you'll be offered a list of possibles after >>> typing this and hitting enter >>> V - commit violence on an NPC - you'll be offered a list of possibles >>> after >>> typing this and hitting enter >>> L - look or when combined with an item name, it gives you the details - >>> if >>> you've already picked it up >>> X - exit >>> R - review travel directions available >>> H - review your health >>> I - review your inventory >>> >>> Might have forgotten some as of now, and there might be various bugs in >>> this >>> code, etc., but would still like to know if usable at all as such, and >>> only >>> other trick is in a new location, you'll need to look for something >>> before >>> knowing if it's there to take as such. >>> >>> This is also just currently generating command line output, but on >>> windows >>> anyway, I can also tell it to talk using some screenreaders, or sapi etc. >>> at >>> some stage. >>> >>> Lastly, there are 2 of the items you'll need to pick up and go and place >>> in >>> other locations/areas to finish off this test mission - and that's as far >>> as >>> will go for now...<smile> >>> >>> Jacob Kruger >>> Blind Biker >>> Skype: BlindZA >>> '...fate had broken his body, but not his spirit...' >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/gamers@audyssey.org. >>> If you have any questions or concerns regarding the management of the >>> list, >>> please send E-mail to gamers-ow...@audyssey.org. >>> >> >>--- >>Gamers mailing list __ Gamers@audyssey.org >>If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >>You can make changes or update your subscription via the web, at >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>All messages are archived and can be searched and read at >>http://www.mail-archive.com/gamers@audyssey.org. >>If you have any questions or concerns regarding the management of the list, >>please send E-mail to gamers-ow...@audyssey.org. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.