Ok, here's a link to the zip file containing all the .pyc files, along with those text data files, and I now included what's meant to be a cross platform module that can clear screen, and beep, called clsbeep, so there shouldn't be any windows specific requirements in here as such: http://www.blindza.co.za/uploads/mapData_pyc.zip
Sorry, but am also laughing now, since it totals like 13Kb - as opposed to the roundabout 4Mb in the windows only version...<smile> Obviously, the starting point would be the file, mapData.pyc, and will also just mention that if you made changes to a copy of the mapData.txt etc. data files, the command line argument to tell it to look for something specific is just adding something like a map=mapData on there. Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' ----- Original Message --------------- Subject: Re: [Audyssey] Test version of RPG engine From: Thomas Ward <[email protected]> Date: Thu, 9 Jun 2011 04:33:16 -0400 To: Gamers Discussion list <[email protected]> >Hi Jacob, > >Would it be to much to ask for a non-Windows specific version of this >engine? All you probably need to do is recompile it to pyc files and >redistribute those unless you are using some Windows specific modules >in your engine. > >The reason I am asking is Python is very cross--platform and is well >supported on non-Windows platforms like linux. I've got Python 2.7 >installed on a Ubuntu 11 Linux system, and I'd like to try out the >cross-platform potential of this engine if you will let me. >Especially, since I don't see any reason how or why this engine should >be Windows specific since you are most likely using a cross-platform >language and modules to begin with. > >Cheers! > >On 6/8/11, Jacob Kruger <[email protected]> wrote: >> If you want to try this out, and let me know if the python to executable >> plugin has worked at all in making this an actual command line executable >> for windows machines, you can download the following: >> http://dl.dropbox.com/u/13327195/mapData.zip >> (roundabout 4Mb) >> >> In there it would be best to currently run mapData.exe from an actual >> command line since I see it sort of throws away the last, outro message if >> you succeed on the quest as such, and while am busy putting in a way to >> actually hide the contents of your mission's data files, you'll see that >> there are some text files there that provide the information/background for >> the whole (small) thing: >> mapData.txt >> mapDataObjects.txt >> mapDataNPC.txt >> >> While might try explaining the contents of those files a bit better later >> on, there are sort of comments in there, that should make some sense, and >> the primary initial thing I'd like to know/find out is if this executable >> can run on many windows machines at all as such, since while it includes the >> MS C runtimes needed for some things, I do have full versions of visual >> studio.net installed on all my machines as such, so not 100% sure what will >> happen on all machines, but anyway. >> >> Also, haven't gotten around to trying to generate forms of executables for >> other platforms as of yet, but let's see if even this will work for real >> first. >> >> The basic command set is the following, but you can also be prompted this >> during game play by just typing in something like ? and hitting enter: >> N, S, E, W, U and D - all directional commands - and last 2 are up and down >> T and P - take and put, followed by item/object name >> C - communicate with an NPC - you'll be offered a list of possibles after >> typing this and hitting enter >> V - commit violence on an NPC - you'll be offered a list of possibles after >> typing this and hitting enter >> L - look or when combined with an item name, it gives you the details - if >> you've already picked it up >> X - exit >> R - review travel directions available >> H - review your health >> I - review your inventory >> >> Might have forgotten some as of now, and there might be various bugs in this >> code, etc., but would still like to know if usable at all as such, and only >> other trick is in a new location, you'll need to look for something before >> knowing if it's there to take as such. >> >> This is also just currently generating command line output, but on windows >> anyway, I can also tell it to talk using some screenreaders, or sapi etc. at >> some stage. >> >> Lastly, there are 2 of the items you'll need to pick up and go and place in >> other locations/areas to finish off this test mission - and that's as far as >> will go for now...<smile> >> >> Jacob Kruger >> Blind Biker >> Skype: BlindZA >> '...fate had broken his body, but not his spirit...' >> --- >> Gamers mailing list __ [email protected] >> If you want to leave the list, send E-mail to >> [email protected]. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[email protected]. >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to [email protected]. >> > >--- >Gamers mailing list __ [email protected] >If you want to leave the list, send E-mail to [email protected]. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[email protected]. >If you have any questions or concerns regarding the management of the list, >please send E-mail to [email protected]. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
