Ok, here's a link to the zip file containing all the .pyc files, along with
those text data files, and I now included what's meant to be a cross platform
module that can clear screen, and beep, called clsbeep, so there shouldn't be
any windows specific requirements in here as such:
Sorry, but am also laughing now, since it totals like 13Kb - as opposed to the
roundabout 4Mb in the windows only version...<smile>
Obviously, the starting point would be the file, mapData.pyc, and will also
just mention that if you made changes to a copy of the mapData.txt etc. data
files, the command line argument to tell it to look for something specific is
just adding something like a map=mapData on there.
'...fate had broken his body, but not his spirit...'
----- Original Message ---------------
Subject: Re: [Audyssey] Test version of RPG engine
From: Thomas Ward <thomasward1...@gmail.com>
Date: Thu, 9 Jun 2011 04:33:16 -0400
To: Gamers Discussion list <email@example.com>
>Would it be to much to ask for a non-Windows specific version of this
>engine? All you probably need to do is recompile it to pyc files and
>redistribute those unless you are using some Windows specific modules
>in your engine.
>The reason I am asking is Python is very cross--platform and is well
>supported on non-Windows platforms like linux. I've got Python 2.7
>installed on a Ubuntu 11 Linux system, and I'd like to try out the
>cross-platform potential of this engine if you will let me.
>Especially, since I don't see any reason how or why this engine should
>be Windows specific since you are most likely using a cross-platform
>language and modules to begin with.
>On 6/8/11, Jacob Kruger <jac...@mailzone.co.za> wrote:
>> If you want to try this out, and let me know if the python to executable
>> plugin has worked at all in making this an actual command line executable
>> for windows machines, you can download the following:
>> (roundabout 4Mb)
>> In there it would be best to currently run mapData.exe from an actual
>> command line since I see it sort of throws away the last, outro message if
>> you succeed on the quest as such, and while am busy putting in a way to
>> actually hide the contents of your mission's data files, you'll see that
>> there are some text files there that provide the information/background for
>> the whole (small) thing:
>> While might try explaining the contents of those files a bit better later
>> on, there are sort of comments in there, that should make some sense, and
>> the primary initial thing I'd like to know/find out is if this executable
>> can run on many windows machines at all as such, since while it includes the
>> MS C runtimes needed for some things, I do have full versions of visual
>> studio.net installed on all my machines as such, so not 100% sure what will
>> happen on all machines, but anyway.
>> Also, haven't gotten around to trying to generate forms of executables for
>> other platforms as of yet, but let's see if even this will work for real
>> The basic command set is the following, but you can also be prompted this
>> during game play by just typing in something like ? and hitting enter:
>> N, S, E, W, U and D - all directional commands - and last 2 are up and down
>> T and P - take and put, followed by item/object name
>> C - communicate with an NPC - you'll be offered a list of possibles after
>> typing this and hitting enter
>> V - commit violence on an NPC - you'll be offered a list of possibles after
>> typing this and hitting enter
>> L - look or when combined with an item name, it gives you the details - if
>> you've already picked it up
>> X - exit
>> R - review travel directions available
>> H - review your health
>> I - review your inventory
>> Might have forgotten some as of now, and there might be various bugs in this
>> code, etc., but would still like to know if usable at all as such, and only
>> other trick is in a new location, you'll need to look for something before
>> knowing if it's there to take as such.
>> This is also just currently generating command line output, but on windows
>> anyway, I can also tell it to talk using some screenreaders, or sapi etc. at
>> some stage.
>> Lastly, there are 2 of the items you'll need to pick up and go and place in
>> other locations/areas to finish off this test mission - and that's as far as
>> will go for now...<smile>
>> Jacob Kruger
>> Blind Biker
>> Skype: BlindZA
>> '...fate had broken his body, but not his spirit...'
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