Only current (possible) windows specific things might be a couple of small 
windows operating system commands have put in for things like cls (clear 
screen), and maybe one or two pause commands - as in press any key, but think 
replaced most of those with a python specific one.

Anyway, wasn't sure if .pyc files would be good enough, but let me quickly go 
and try take out any windows specific things - won't take long, and see if can 
get interpreter to generate .pyc files to pass on, or else, will send you the 
actual python source .py files directly.

And, yes, would definitely like to know if/how it works on linux, etc.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


----- Original Message ---------------

Subject: Re: [Audyssey] Test version of RPG engine
   From: Thomas Ward <thomasward1...@gmail.com>
   Date: Thu, 9 Jun 2011 04:33:16 -0400
     To: Gamers Discussion list <gamers@audyssey.org>

>Hi Jacob,
>
>Would it be to much to ask for a non-Windows specific version of this
>engine? All you probably need to do is recompile it to pyc files and
>redistribute those unless you are using some Windows specific modules
>in your engine.
>
>The reason I am asking is Python is very  cross--platform and is well
>supported on non-Windows platforms like linux. I've got Python 2.7
>installed on a Ubuntu 11 Linux system, and I'd like to try out the
>cross-platform potential of this engine if you will let me.
>Especially, since I don't see any reason how or why this engine should
>be Windows specific since you are most likely using a cross-platform
>language and modules to begin with.
>
>Cheers!
>
>On 6/8/11, Jacob Kruger <jac...@mailzone.co.za> wrote:
>> If you want to try this out, and let me know if the python to executable
>> plugin has worked at all in making this an actual command line executable
>> for windows machines, you can download the following:
>> http://dl.dropbox.com/u/13327195/mapData.zip
>> (roundabout 4Mb)
>>
>> In there it would be best to currently run mapData.exe from an actual
>> command line since I see it sort of throws away the last, outro message if
>> you succeed on the quest as such, and while am busy putting in a way to
>> actually hide the contents of your mission's data files, you'll see that
>> there are some text files there that provide the information/background for
>> the whole (small) thing:
>> mapData.txt
>> mapDataObjects.txt
>> mapDataNPC.txt
>>
>> While might try explaining the contents of those files a bit better later
>> on, there are sort of comments in there, that should make some sense, and
>> the primary initial thing I'd like to know/find out is if this executable
>> can run on many windows machines at all as such, since while it includes the
>> MS C runtimes needed for some things, I do have full versions of visual
>> studio.net installed on all my machines as such, so not 100% sure what will
>> happen on all machines, but anyway.
>>
>> Also, haven't gotten around to trying to generate forms of executables for
>> other platforms as of yet, but let's see if even this will work for real
>> first.
>>
>> The basic command set is the following, but you can also be prompted this
>> during game play by just typing in something like ? and hitting enter:
>> N, S, E, W, U and D - all directional commands - and last 2 are up and down
>> T and P - take and put, followed by item/object name
>> C - communicate with an NPC - you'll be offered a list of possibles after
>> typing this and hitting enter
>> V - commit violence on an NPC - you'll be offered a list of possibles after
>> typing this and hitting enter
>> L - look or when combined with an item name, it gives you the details - if
>> you've already picked it up
>> X - exit
>> R - review travel directions available
>> H - review your health
>> I - review your inventory
>>
>> Might have forgotten some as of now, and there might be various bugs in this
>> code, etc., but would still like to know if usable at all as such, and only
>> other trick is in a new location, you'll need to look for something before
>> knowing if it's there to take as such.
>>
>> This is also just currently generating command line output, but on windows
>> anyway, I can also tell it to talk using some screenreaders, or sapi etc. at
>> some stage.
>>
>> Lastly, there are 2 of the items you'll need to pick up and go and place in
>> other locations/areas to finish off this test mission - and that's as far as
>> will go for now...<smile>
>>
>> Jacob Kruger
>> Blind Biker
>> Skype: BlindZA
>> '...fate had broken his body, but not his spirit...'
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>
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