Will send you the source files as well, and, am running Python 2.7 (r27:82525, Jul 4 2010, 09:01:59) at the moment.
Also just made one small corrective change to both the compiled for windows and pyc versions that uploaded to my website, since my brother found one small bug - he attacked the non-aggressive NPC, Peter, and it didn't like the fact that his weapon was a nul/None object...LOL! Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' ----- Original Message --------------- Subject: Re: [Audyssey] Test version of RPG engine From: Thomas Ward <[email protected]> Date: Thu, 9 Jun 2011 05:36:06 -0400 To: Gamers Discussion list <[email protected]> >Hi Jacob, > >That works for me. If we run into issues, and I had the py files I >could probably debug the linux support and send the revisions back to >you as needed. Not sure what version of Python you are running, but I >got Python 2.7 here. It might be helpful to know what version of >Python you are using so we can factor that into testing here. > >Cheers! > >On 6/9/11, Jacob Kruger <[email protected]> wrote: >> Only current (possible) windows specific things might be a couple of small >> windows operating system commands have put in for things like cls (clear >> screen), and maybe one or two pause commands - as in press any key, but >> think replaced most of those with a python specific one. >> >> Anyway, wasn't sure if .pyc files would be good enough, but let me quickly >> go and try take out any windows specific things - won't take long, and see >> if can get interpreter to generate .pyc files to pass on, or else, will send >> you the actual python source .py files directly. >> >> And, yes, would definitely like to know if/how it works on linux, etc. >> >> Stay well >> >> Jacob Kruger >> Blind Biker >> Skype: BlindZA >> '...fate had broken his body, but not his spirit...' >> >> >> ----- Original Message --------------- >> >> Subject: Re: [Audyssey] Test version of RPG engine >> From: Thomas Ward <[email protected]> >> Date: Thu, 9 Jun 2011 04:33:16 -0400 >> To: Gamers Discussion list <[email protected]> >> >>>Hi Jacob, >>> >>>Would it be to much to ask for a non-Windows specific version of this >>>engine? All you probably need to do is recompile it to pyc files and >>>redistribute those unless you are using some Windows specific modules >>>in your engine. >>> >>>The reason I am asking is Python is very cross--platform and is well >>>supported on non-Windows platforms like linux. I've got Python 2.7 >>>installed on a Ubuntu 11 Linux system, and I'd like to try out the >>>cross-platform potential of this engine if you will let me. >>>Especially, since I don't see any reason how or why this engine should >>>be Windows specific since you are most likely using a cross-platform >>>language and modules to begin with. >>> >>>Cheers! >>> >>>On 6/8/11, Jacob Kruger <[email protected]> wrote: >>>> If you want to try this out, and let me know if the python to executable >>>> plugin has worked at all in making this an actual command line executable >>>> for windows machines, you can download the following: >>>> http://dl.dropbox.com/u/13327195/mapData.zip >>>> (roundabout 4Mb) >>>> >>>> In there it would be best to currently run mapData.exe from an actual >>>> command line since I see it sort of throws away the last, outro message >>>> if >>>> you succeed on the quest as such, and while am busy putting in a way to >>>> actually hide the contents of your mission's data files, you'll see that >>>> there are some text files there that provide the information/background >>>> for >>>> the whole (small) thing: >>>> mapData.txt >>>> mapDataObjects.txt >>>> mapDataNPC.txt >>>> >>>> While might try explaining the contents of those files a bit better later >>>> on, there are sort of comments in there, that should make some sense, and >>>> the primary initial thing I'd like to know/find out is if this executable >>>> can run on many windows machines at all as such, since while it includes >>>> the >>>> MS C runtimes needed for some things, I do have full versions of visual >>>> studio.net installed on all my machines as such, so not 100% sure what >>>> will >>>> happen on all machines, but anyway. >>>> >>>> Also, haven't gotten around to trying to generate forms of executables >>>> for >>>> other platforms as of yet, but let's see if even this will work for real >>>> first. >>>> >>>> The basic command set is the following, but you can also be prompted this >>>> during game play by just typing in something like ? and hitting enter: >>>> N, S, E, W, U and D - all directional commands - and last 2 are up and >>>> down >>>> T and P - take and put, followed by item/object name >>>> C - communicate with an NPC - you'll be offered a list of possibles after >>>> typing this and hitting enter >>>> V - commit violence on an NPC - you'll be offered a list of possibles >>>> after >>>> typing this and hitting enter >>>> L - look or when combined with an item name, it gives you the details - >>>> if >>>> you've already picked it up >>>> X - exit >>>> R - review travel directions available >>>> H - review your health >>>> I - review your inventory >>>> >>>> Might have forgotten some as of now, and there might be various bugs in >>>> this >>>> code, etc., but would still like to know if usable at all as such, and >>>> only >>>> other trick is in a new location, you'll need to look for something >>>> before >>>> knowing if it's there to take as such. >>>> >>>> This is also just currently generating command line output, but on >>>> windows >>>> anyway, I can also tell it to talk using some screenreaders, or sapi etc. >>>> at >>>> some stage. >>>> >>>> Lastly, there are 2 of the items you'll need to pick up and go and place >>>> in >>>> other locations/areas to finish off this test mission - and that's as far >>>> as >>>> will go for now...<smile> >>>> >>>> Jacob Kruger >>>> Blind Biker >>>> Skype: BlindZA >>>> '...fate had broken his body, but not his spirit...' >>>> --- >>>> Gamers mailing list __ [email protected] >>>> If you want to leave the list, send E-mail to >>>> [email protected]. >>>> You can make changes or update your subscription via the web, at >>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>> All messages are archived and can be searched and read at >>>> http://www.mail-archive.com/[email protected]. >>>> If you have any questions or concerns regarding the management of the >>>> list, >>>> please send E-mail to [email protected]. >>>> >>> >>>--- >>>Gamers mailing list __ [email protected] >>>If you want to leave the list, send E-mail to >>> [email protected]. >>>You can make changes or update your subscription via the web, at >>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>All messages are archived and can be searched and read at >>>http://www.mail-archive.com/[email protected]. >>>If you have any questions or concerns regarding the management of the list, >>>please send E-mail to [email protected]. >> >> --- >> Gamers mailing list __ [email protected] >> If you want to leave the list, send E-mail to >> [email protected]. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[email protected]. >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to [email protected]. >> > >--- >Gamers mailing list __ [email protected] >If you want to leave the list, send E-mail to [email protected]. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[email protected]. >If you have any questions or concerns regarding the management of the list, >please send E-mail to [email protected]. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
