my god this sounds awesome

On 11 Jun 2011, at 17:33, Jeremy Kaldobsky wrote:

> Hey guys, earlier this week I started working on a little game idea that 
> popped in to my head at work.  To clarify, this is Not! the game I've been 
> developing with Locutus that will be using head tracking technology.  As you 
> all know by now, I can't keep myself from branching out into other ideas, so 
> I present to you, yet another side project.  Temporal.
> 
> The current status of the game is pretty rough.  I don't even have any sounds 
> in it, except for screen reader dialog.  The reason I'm posting this game so 
> early, is because I need to get people's reactions to the game's concept.  As 
> far as I know, no other audio games work like this one, so I don't want to 
> invest too much time into it until I know people don't hate it, haha!
> 
> In Temporal, you awaken in a government facility deep underground.  You don't 
> know how long they have been studying you, but you have been kept in a drug 
> induced, unconscious state, to prevent you from escaping.  Through some type 
> of mistake, you have awaken.  Keeping you unconscious was this facility's 
> first line of defense against the most powerful human ever to walk the earth. 
>  you.  Using your powers, to jump forward and backward through time, you must 
> escape the lab they have been keeping you in.  This game requires you to keep 
> careful track of what you have already done, as well as planning ahead for 
> what you intend to still do.  Traveling through time means you will share the 
> environment with all other instances of yourself who were present at that 
> time.  Confusing?  If you jump back in time, you may run through a room where 
> a past version of yourself is busy attacking the guards.  When you hold open 
> a door now, later you will travel back in time
> to this point in order to run through it!  With everything going on, you must 
> always be careful not to run into any past versions of yourself, or you will 
> destroy the continuity of events and lose the game.
> 
> I only have 1 mission done, but it should be enough to give you all a good 
> idea of how the game is played.  Please let me know your thoughts.
> 
> www.kaldobsky.com/audiogames/temporal.zip  (v0.5b)
> 
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