I agree.  This game idea sounds totally cool.
On Jun 11, 2011, at 11:37 AM, william lomas wrote:

> my god this sounds awesome
> 
> On 11 Jun 2011, at 17:33, Jeremy Kaldobsky wrote:
> 
>> Hey guys, earlier this week I started working on a little game idea that 
>> popped in to my head at work.  To clarify, this is Not! the game I've been 
>> developing with Locutus that will be using head tracking technology.  As you 
>> all know by now, I can't keep myself from branching out into other ideas, so 
>> I present to you, yet another side project.  Temporal.
>> 
>> The current status of the game is pretty rough.  I don't even have any 
>> sounds in it, except for screen reader dialog.  The reason I'm posting this 
>> game so early, is because I need to get people's reactions to the game's 
>> concept.  As far as I know, no other audio games work like this one, so I 
>> don't want to invest too much time into it until I know people don't hate 
>> it, haha!
>> 
>> In Temporal, you awaken in a government facility deep underground.  You 
>> don't know how long they have been studying you, but you have been kept in a 
>> drug induced, unconscious state, to prevent you from escaping.  Through some 
>> type of mistake, you have awaken.  Keeping you unconscious was this 
>> facility's first line of defense against the most powerful human ever to 
>> walk the earth.  you.  Using your powers, to jump forward and backward 
>> through time, you must escape the lab they have been keeping you in.  This 
>> game requires you to keep careful track of what you have already done, as 
>> well as planning ahead for what you intend to still do.  Traveling through 
>> time means you will share the environment with all other instances of 
>> yourself who were present at that time.  Confusing?  If you jump back in 
>> time, you may run through a room where a past version of yourself is busy 
>> attacking the guards.  When you hold open a door now, later you will travel 
>> back in time
>> to this point in order to run through it!  With everything going on, you 
>> must always be careful not to run into any past versions of yourself, or you 
>> will destroy the continuity of events and lose the game.
>> 
>> I only have 1 mission done, but it should be enough to give you all a good 
>> idea of how the game is played.  Please let me know your thoughts.
>> 
>> www.kaldobsky.com/audiogames/temporal.zip  (v0.5b)
>> 
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> 
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Allen
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