I agree. This game idea sounds totally cool. On Jun 11, 2011, at 11:37 AM, william lomas wrote:
> my god this sounds awesome > > On 11 Jun 2011, at 17:33, Jeremy Kaldobsky wrote: > >> Hey guys, earlier this week I started working on a little game idea that >> popped in to my head at work. To clarify, this is Not! the game I've been >> developing with Locutus that will be using head tracking technology. As you >> all know by now, I can't keep myself from branching out into other ideas, so >> I present to you, yet another side project. Temporal. >> >> The current status of the game is pretty rough. I don't even have any >> sounds in it, except for screen reader dialog. The reason I'm posting this >> game so early, is because I need to get people's reactions to the game's >> concept. As far as I know, no other audio games work like this one, so I >> don't want to invest too much time into it until I know people don't hate >> it, haha! >> >> In Temporal, you awaken in a government facility deep underground. You >> don't know how long they have been studying you, but you have been kept in a >> drug induced, unconscious state, to prevent you from escaping. Through some >> type of mistake, you have awaken. Keeping you unconscious was this >> facility's first line of defense against the most powerful human ever to >> walk the earth. you. Using your powers, to jump forward and backward >> through time, you must escape the lab they have been keeping you in. This >> game requires you to keep careful track of what you have already done, as >> well as planning ahead for what you intend to still do. Traveling through >> time means you will share the environment with all other instances of >> yourself who were present at that time. Confusing? If you jump back in >> time, you may run through a room where a past version of yourself is busy >> attacking the guards. When you hold open a door now, later you will travel >> back in time >> to this point in order to run through it! With everything going on, you >> must always be careful not to run into any past versions of yourself, or you >> will destroy the continuity of events and lose the game. >> >> I only have 1 mission done, but it should be enough to give you all a good >> idea of how the game is played. Please let me know your thoughts. >> >> www.kaldobsky.com/audiogames/temporal.zip (v0.5b) >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. Allen allen.j...@foxvalley.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.