Um...Yeah, you might want to talk to him first. You don't want him to
say, "I am Locutus a Borg. From this time forward your life as it has
been is over. Resistance is futile."

Smile.


On 6/12/11, Jeremy Kaldobsky <jer...@kaldobsky.com> wrote:
> Pitermach, I've written down your suggestion, and I'll see if I can figure
> out a good way to make it.  I might end up contacting you about sounds, but
> I need to check with Locutus first, since I'm already working on a game with
> him as my sound effects guy.  It might be rude for me to not ask him about
> it first, lol.
>
> Know what would be cool?  Playing mission 2.  Guess what?  It's posted!
>
> Version 1.1b is posted, and it offers up mission 2, as well as a handful of
> people's suggestions for information given.  I still have plenty of people's
> suggestions to go through, but I still welcome anything else anyone wants to
> say.  It is always possible that some people won't particularly care for
> something I've added, which could have been a suggestion made by another
> player.  If that's the case, let me know you aren't happy with a change, so
> maybe we can all agree on a different way to do it.  Believe me, some times
> things sound good on paper, but in practice they aren't what you expected.
> The new armed guards were somewhat complicated to code, so please let me
> know if you spot any bugs.  Good luck, and have fun!
>
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