Yes better check before you go off.
It doesn't pay to anger the borg.
At 10:27 a.m. 13/06/2011, you wrote:
Pitermach, I've written down your suggestion, and I'll see if I can
figure out a good way to make it. I might end up contacting you
about sounds, but I need to check with Locutus first, since I'm
already working on a game with him as my sound effects guy. It
might be rude for me to not ask him about it first, lol.
Know what would be cool? Playing mission 2. Guess what? It's posted!
Version 1.1b is posted, and it offers up mission 2, as well as a
handful of people's suggestions for information given. I still have
plenty of people's suggestions to go through, but I still welcome
anything else anyone wants to say. It is always possible that some
people won't particularly care for something I've added, which could
have been a suggestion made by another player. If that's the case,
let me know you aren't happy with a change, so maybe we can all
agree on a different way to do it. Believe me, some times things
sound good on paper, but in practice they aren't what you
expected. The new armed guards were somewhat complicated to code,
so please let me know if you spot any bugs. Good luck, and have fun!
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