Pitermach, I've written down your suggestion, and I'll see if I can figure out a good way to make it. I might end up contacting you about sounds, but I need to check with Locutus first, since I'm already working on a game with him as my sound effects guy. It might be rude for me to not ask him about it first, lol.
Know what would be cool? Playing mission 2. Guess what? It's posted! Version 1.1b is posted, and it offers up mission 2, as well as a handful of people's suggestions for information given. I still have plenty of people's suggestions to go through, but I still welcome anything else anyone wants to say. It is always possible that some people won't particularly care for something I've added, which could have been a suggestion made by another player. If that's the case, let me know you aren't happy with a change, so maybe we can all agree on a different way to do it. Believe me, some times things sound good on paper, but in practice they aren't what you expected. The new armed guards were somewhat complicated to code, so please let me know if you spot any bugs. Good luck, and have fun! --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
