About using jaws with your games, I think there is a vb class written
for speech with jaws and other screen readers, though I'm not sure
where it's at since I don't code with that language.
I think @flameborn on twitter would have it, you could try asking him.

On 6/13/11, Jeremy Kaldobsky <jer...@kaldobsky.com> wrote:
> Che, you've brought up some very good suggestions, and I've written them
> down.  I've been saying for a while that I feel bad for people who are
> forced to use sapi when they'd rather be using Jaws.  I've yet to find any
> good documentation for adding jaws support, so if you happen to know of a
> good source, I'd be happy to know of it.
>
> The door thing is probably a typo on my part, but I will take a look.  I've
> not really bothered with the read me file yet, but I guess I do need to stop
> coding to mess with that sooner or later.  Even though I shouldn't, I
> usually consider the read me file one of those little optional details that
> slows me down.  As far as audio walk throughs are concerned, I fully
> expected some to start popping up from the community here.  With my other
> games, it didn't take long for people to post their own, so I didn't worry
> about creating one myself.  Wishful thinking, lol.
>
> The crashing incident was probably one of the game bugs that was fixed along
> the way, I think I remember something about fixing a bug that could make the
> game close.  If it happens again, using the newest version, please let me
> know!  I would be very happy if you spread word of the game to your BA
> friends.  I'm not sure you'd want to wait for me to take it out of beta
> though, rofl, since I have a nasty habit of forgetting to ever do that.  In
> fact, I'm 90% sure all of my games still say beta, but I could be wrong
> about that.  I guess leaving a game in beta is the new trend with games.
> When you play, just about any facebook game, they will say beta just to use
> that as a crutch when any bugs surface.
>
>
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