With the way your peasants, stone masons and woodcutters seem to run around everywhere and go on long expeditions for timber, a fog of war strikes me as slightly less appropriate here, sinse you've got people wandering all over the place anyway and thus wouldn't need to specifically scout out where the enemy is.

Pluss, Goblins don't exactrly strike me as the subtle type anyway.

Beware the grue!

Dark.
----- Original Message ----- From: "Jeremy Kaldobsky" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Sunday, July 24, 2011 4:54 PM
Subject: Re: [Audyssey] Castaways: job specialization


There will be something similar to the research idea, but it's a little different. Random maps have been suggested, and might be added down the road, but I haven't decided if I'm going to do any type of fog of war yet.

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