With the way your peasants, stone masons and woodcutters seem to run around
everywhere and go on long expeditions for timber, a fog of war strikes me as
slightly less appropriate here, sinse you've got people wandering all over
the place anyway and thus wouldn't need to specifically scout out where the
enemy is.
Pluss, Goblins don't exactrly strike me as the subtle type anyway.
Beware the grue!
Dark.
----- Original Message -----
From: "Jeremy Kaldobsky" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Sunday, July 24, 2011 4:54 PM
Subject: Re: [Audyssey] Castaways: job specialization
There will be something similar to the research idea, but it's a little
different. Random maps have been suggested, and might be added down the
road, but I haven't decided if I'm going to do any type of fog of war yet.
---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to
[email protected].
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of the
list,
please send E-mail to [email protected].
---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to [email protected].
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of the list,
please send E-mail to [email protected].