Cool so will you be able to do research? Like for cannons and archers that
sort of thing? Also what about more random maps so you don't always know
where the goblins will come from. Although the fog of war affect with
exploration would be really good.

-----Original Message-----
From: [email protected] [mailto:[email protected]] On
Behalf Of Jeremy Kaldobsky
Sent: 23 July 2011 15:37
To: Gamers Discussion list
Subject: Re: [Audyssey] Castaways: job specialization

Yes.  The game, as people currently know it, will become mission1, in a
multiple mission game.  When I first designed the game, it actually
contained more buildings, units, and resources than are currently present.
I shaved a few things down, to balance the game play, and make things fun,
yet not overwhelming and difficult.  With mission 2, I will be putting much
of that "lost" content back into the game, since the people who play it have
already learned about the game from the first mission.  This means I will be
able to add more complexity, without necessarily overwhelming anyone.


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