Cool so will you be able to do research? Like for cannons and archers that sort of thing? Also what about more random maps so you don't always know where the goblins will come from. Although the fog of war affect with exploration would be really good.
-----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Jeremy Kaldobsky Sent: 23 July 2011 15:37 To: Gamers Discussion list Subject: Re: [Audyssey] Castaways: job specialization Yes. The game, as people currently know it, will become mission1, in a multiple mission game. When I first designed the game, it actually contained more buildings, units, and resources than are currently present. I shaved a few things down, to balance the game play, and make things fun, yet not overwhelming and difficult. With mission 2, I will be putting much of that "lost" content back into the game, since the people who play it have already learned about the game from the first mission. This means I will be able to add more complexity, without necessarily overwhelming anyone. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected]. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
