I'm not as certain I'm afraid Darren, sinse currently your peasants will look for the nearest quantity of a resource and use it, rather than you having to find one and tell people to exploit it as in say sound rts.

I'm a huge fan of some sort of random maps later just to keep life interesting, but I'm just not sure with the way the ai of your characters works how appropriate a fog of war would be.


Beware the gruE!

Dark.
----- Original Message ----- From: "darren harris" <darren_g_har...@btinternet.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Sunday, July 24, 2011 4:58 PM
Subject: Re: [Audyssey] Castaways: job specialization


The 1 thing with fog of war though is that it does add a lot of replay
ability to the game. By that you have to explore to find resources,
randomisation of maps combined with this will make for very interesting
games.

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: 24 July 2011 16:54
To: Gamers Discussion list
Subject: Re: [Audyssey] Castaways: job specialization

There will be something similar to the research idea, but it's a little
different.  Random maps have been suggested, and might be added down the
road, but I haven't decided if I'm going to do any type of fog of war yet.

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