I usually have three farms, one of each, and two farmers.
If I have enough peasants to make sure there are always barrels at the 
vineyard, I have three farms.
I don't think people make wine unless there are empty barrels at the vineyard.
I'm usually low on vegetables by the time my ship is built so I build a second 
veggie farm and add another farmer so the ship 
gets stocked quicker..

I don't have a permanent cook.  I switch one of the peasants over and leave 
him/her as a cook until it tells me he/she is 
just standing around.  Then, they're back on peasant duty for a few turns until 
I make that person a cook again.
Christina



----- Original Message ----- 
From: "Bryan Peterson" <bpeterson2...@cableone.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, July 28, 2011 8:02 AM
Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights


That's the rub right there. Because you also need at least one hunter, cook,
carpenter and lumberjack, then of course the knightsand what have you. And I
can never seem to get up to more than about 36 people before they all start
dying of starvation.
We are the Knights who saaaaay...Ni!
----- Original Message ----- 
From: "Christina" <greensleev...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, July 28, 2011 5:42 AM
Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights


> Hi there.
> You may need more peasants.  I noticed that they don't move animal fur,
> weave cloth, or move metal until after food-related
> things and logs have been moved.
>
> Not sure about this but I think they stock the tavern, saw mill, vineyard,
> mill, and bakery first before they transport
> anything else.
>
> Christina
> ----- Original Message ----- 
> From: "Bryan Peterson" <bpeterson2...@cableone.net>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Thursday, July 28, 2011 5:38 AM
> Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights
>
>
> I've been trying to do that, But it seems like those peasants never get
> around to taking Metal Ore to the forge or weapons to the Barracks until
> AFTER! the gobblins have begun to really advance. Stocking the ship was
> the
> same way.
> We are the Knights who saaaaay...Ni!
> ----- Original Message ----- 
> From: "dark" <d...@xgam.org>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Thursday, July 28, 2011 3:28 AM
> Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights
>
>
>> Youch bryan, something must've been going crazy there.
>>
>> Myself, I have the blacksmith work overtime for a bit, and thus create a
>> few swords and sets of armour, so as soon as it looks like the goblins
>> are
>> increasing their attack I just appoint another knight.
>>
>> then again, i try to start on building weapons relatively early on as
>> it's
>> a fairly time consuming business, so I try and have the mine up and
>> running before I get to population 16, which usually means I can get a
>> knight at about population 18-24 , in fact I concentrate on weapons as
>> soon as I've got bread, meat and vedge production up just so that I can
>> keep those goblins back.
>>
>> Beware the grue!
>>
>> dark.
>> ----- Original Message ----- 
>> From: "Bryan Peterson" <bpeterson2...@cableone.net>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Thursday, July 28, 2011 10:12 AM
>> Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights
>>
>>
>>>I wish I could say the same LOL. but I seem to have the worst luck with
>>>Castaways. Even with six knights I lost much of my territory to the Gobs
>>>and many people to starvation as a result.
>>> We are the Knights who saaaaay...Ni!
>>> ----- Original Message ----- 
>>> From: "dark" <d...@xgam.org>
>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>> Sent: Thursday, July 28, 2011 2:25 AM
>>> Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights
>>>
>>>
>>>> Hi Decota.
>>>>
>>>> Knights are five times as effective as soldiers.
>>>>
>>>> You'll notice that the goblins are pushed back far more easily if you
>>>> have several knights than with standard soldiers. While there aren't
>>>> specific combat injuries, the sword and armour are held to be a general
>>>> measure of combat effectiveness, thus it's always better to have
>>>> knights
>>>> for defense.
>>>>
>>>> to test this, notice how quickly the goblins advance even when you have
>>>> several soldiers as compared to just a couple of knights.
>>>>
>>>> Hth.
>>>>
>>>> Beware the grue!
>>>>
>>>> dark.
>>>> ----- Original Message ----- 
>>>> From: "Dakotah Rickard" <dakotah.rick...@gmail.com>
>>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>>> Sent: Thursday, July 28, 2011 6:50 AM
>>>> Subject: [Audyssey] I broke castaways, plus soldiers and knights
>>>>
>>>>
>>>>> Hi there. Finally, after an enormous game with 170 people, I broke
>>>>> Castaways. This is an extremely robust game, and I am incredibly
>>>>> impressed!
>>>>>
>>>>> Now, for a question. What's the difference, effectively, between
>>>>> soldiers and knights? Why do I want a knight instead of a soldier? I
>>>>> notice that knights have swords and armor, but since nobody seems to
>>>>> be injured more as a soldier, what's the point?
>>>>>
>>>>> signed:
>>>>> Dakotah Rickard
>>>>>
>>>>> ---
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