Chris, that is a good point.  I've also noticed that I rarely use the animal 
farms so I'm boosting their effectiveness for the next version.

> One other comment I forgot this
> morning.  Animal farms do not appear to
> produce sufficient product to be worth building.  If
> you could get the
> fur/leather from the animal as well, it might be worthwhile
> as an
> alternative to hunting, but the rate is too slow to miss if
> you don't build
> one, and the disruption of wheat production into bread
> makes things less
> appealing.
> Since the farms are a much more controlled place, animals
> killed should be
> processable at a higher success rate than from hunting, say
> 66% instead of
> 33.  
> Looking forward to more versions.
> Chris Bartlett

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