Hi Dark, Yeah, that was in fact a bit of luck on my part. I thought when I went for the springboard moonsault that Beth Phoenix would move out of the way and Kelly Kelly would just splash into the matt, serious screw up there, or that I'd knock Beth down, but not be able to capatalize on the move. As it happened Beth was stunned long enough to go for a victory roll and pin her to the mat for a full three count.
Now, one thing I'd like to do here is work on the general AI system to play to an opponent's strengths. That is if a wrestler is good in a skill set to tend to favor those moves over other less skilled moves. For instance, Beth Phoenix is a strong female wrestler and tends to favor powerhouse moves such as powerbombs, various bodyslams, and suplexes. In fact, her finisher is the Glam Slam which is basically just a press slam. Now, someone like Kelly Kelly is small and light. She's almost 50 pounds lighter than Beth Phoenix, and she usually does well with hit and runn attacks such as small punches, spin kicks, missile dropkicks, etc. Also her small size and stature makes her more naturally built for arial type moves like flying crossbody attacks, springboard moonsaults, etc. You have to play to a performers strengths if you want to win a match. Cheers! On 9/5/11, dark <[email protected]> wrote: > Hi Tom. > > I've not seen that title match you mentioned, but that one sounds awsome! > > Pluss from a game perspective I like the idea that changing tactics can > actually affect the game sinse as I've said, it's reactive gameplay which > for me is extremely interesting, and an alteration in tactics having such a > massive impact (a moonsalt full of impact no less), is just the sort of > thing I'd be interested to see. > > Beware the grue! > > Dark. > ----- Original Message ----- > From: "Thomas Ward" <[email protected]> > To: "Gamers Discussion list" <[email protected]> > Sent: Monday, September 05, 2011 12:47 AM > Subject: [Audyssey] WWE Superslam > > >> Hi everyone, >> >> As many of you might remember for the last couple of months or so I've >> been working on a text-based wrestling game named WWE: Superslam. Its >> similar to the old Dos Piledriver game in concept, but I hope to >> improve upon that design as I go along. >> >> Anyway, Tonight I was testing the game and had a very cool wrestling >> match I'd like to share with you all. It was a WWE Diva's match >> between Kelly Kelly and Beth Phoenix. It was based on their title >> match at Summer Slam, but actually better as I was playing it via the >> game. >> >> The game started out with me, playing as Kelly Kelly, and I thought >> I'd try and soften Beth Phoenix up with some punches, kicks, and take >> her down to the matt with some takedown moves like leg sweeps or an >> arm drag. Unfortunately, for me Beth Phoenix managed to get the upper >> hand and started handing Kelly Kelly's butt to her. Beth drove a knee >> lift into Kelly's face, and then dropped her to the mat with a >> spinning powerbomb. From there she basically tossed Kelly Kelly around >> the ring like a rag doll with a series of slams, suplexes, and threw >> in a few extra kicks and punches here and there for good measure. >> >> Realising I'm like getting nowhere real quick I decided to take a page >> out of Eve Torres's playbook and go for some high risk arial moves. As >> soon as Kelly manages to escape the beating Beth is giving her I climb >> up onto the second rope, and perform a springboard moonsault. Kelly >> Kelly moonsault's off the second rope and hits Beth Phoenix like a >> cruise missile and Beth crashes to the matt. I then catch Beth Phoenix >> in Kelly Kelly's classic victory roll, and pin her for the three >> count. That's how the Glamazon crashed and burned. What do you think >> about that match, eh? >> >> Cheers! >> >> --- >> Gamers mailing list __ [email protected] >> If you want to leave the list, send E-mail to >> [email protected]. >> You can make changes or update your subscription via the web, at >> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[email protected]. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [email protected]. > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
