I Love this idea!
> I had a thought. A few of the phrases
> you used wouldn't really fit,
> but I was thinking of how to make it convenient to access
> phrases without giving people hellish key layout issues,
> and it came
> to me. Make it one key, say the t key or the f key or
> relatively close at hand to the left hand, and when you
> press that, it
> makes a radio mic activation sound to let you know you're
> ready, and
> then you press a key that corresponds to a function, so say
> you want
> people to hear "Fire" or "attack" or whatever, you press t
> and then
> left click. Say you want people to follow your or advance
> or whatever,
> you press t and then right click. Or "fall back" or "wait
> here" could
> be t and then s. "I'm out of ammo" could be t and then r.
> tuff like
> that. That way, even if you did have non function messages,
> it would
> be a short list of f-keys or whatever rather than a whole
> load of
> them, and it'd decrease the learning curve on the sounds.
> curve, after all, is a huge selling point of this game. The
> keys are
> simple and really quite intuitive.
> Dakotah Rickard
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