Should be in the swamp folder. You probably have show hidden files turned
off. 

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of lenron brown
Sent: Sunday, November 20, 2011 8:16 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Swamp question

where can i find the progress.ini i did not see it in the folder what is the
file called

On 11/20/11, Darren Duff <duff...@gmail.com> wrote:
> I think it's 4.
>
> -----Original Message-----
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
> On Behalf Of Jorge Gonçalves
> Sent: Sunday, November 20, 2011 5:54 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Swamp question
>
> Hello everyone.
> I'm playing swamp and i  noticed that when i press tab for changing 
> the speech mode, it crashes my nvda and than i can't do anything in 
> the computer.
> My question is if Nvda is supported and if so what is the number that 
> i should put in the progress.ini And if nvda is not supported 
> correctly which number i should type for using the game with sapi speech?
> Many thanks in advance.
>
>
> Jorge Gonçalves
> jopo...@hotmail.com
> Skype: joport3
> Twitter: www.twitter.com/goncalvesjorge
> Webpage: www.jorgegoncalves.com
>
> On 11/20/2011 5:47 AM, Bryan Peterson wrote:
>> You'd still have to modify the functions though for each individual 
>> game and of course you'd have to know the right way to do so.
>> They're coming to take me away, ha-haaa!
>> ----- Original Message ----- From: "Tim Kilgore" <tim8...@cox.net>
>> To: "Philip Bennefall" <phi...@blastbay.com>; "Gamers Discussion list"
>> <gamers@audyssey.org>
>> Sent: Saturday, November 19, 2011 10:16 PM
>> Subject: Re: [Audyssey] More BGT news
>>
>>
>>> In the Jawe script manager, there is a feature that puts all the 
>>> functions in a listbox. So what you do is find the function you want 
>>> and press enter. This puts the function in the editor. I'm guessing 
>>> that that's and ide feature. Could such and emplementation be put in 
>>> the BGT engine? Maybe not since it's not an acual ide.
>>>
>>> Tim
>>> ----- Original Message ----- From: "Philip Bennefall"
>>> <phi...@blastbay.com>
>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>> Sent: Saturday, November 19, 2011 7:40 PM
>>> Subject: [Audyssey] More BGT news
>>>
>>>
>>>> Hi all,
>>>>
>>>> First, let me say thanks once again to all of those who sent me so 
>>>> much positive feedback over the last few days since I released BGT 
>>>> 1.1. This kind of stuff is what makes my work interesting, and 
>>>> worthwhile.
>>>>
>>>> Now, I just wanted to write and tell you that revision 2 of the 
>>>> engine is available. The reason I'm mentioning it on list is 
>>>> because it contains a feature that many of you have been wanting 
>>>> for a long time, namely the ability to read and write in the 
>>>> registry. I have made a settings class which wraps this up quite 
>>>> nicely, and prevents script kids from tampering with keys and 
>>>> values that do not concern them.
>>>>
>>>> And as usual, the revision also contains a number of bugfixes 
>>>> reported by users.
>>>>
>>>> The next major feature that will see the light of day is joystick 
>>>> support. I have started working on this and am making good progress.
>>>> So stay tuned for that!
>>>>
>>>> Kind regards,
>>>>
>>>> Philip Bennefall
>>>> ---
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