Hi Chris,

Right. That's a good point. I've looked at the BGT documentation, and
its far better documented than a lot of libraries and compilers I've
used. Plus as you also said unlike a full blown language like C++ BGT
cuts the functions you need to know about down to something managable
rather than hitting you with hundreds of poorrly documented libraries
and functions as often happens to newbies when delving into
programming. So from my perspective BGT is as good as it gets for
anyone wishing to program games, but not take on a full blown
programming language.


On 11/20/11, Christopher Bartlett <themusicalbre...@gmail.com> wrote:
> I'll add here that the documentation for the function set is much better in
> BGT than for many compilers and languages I've seen.  It helps that the
> function set is rather smaller, but still, it's easily accessed, and after a
> little experience it's easy to know where to look for function definitions.
>       Chris Bartlett

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